qmk_firmware/users/bcat/bcat_oled_pet_isda.c
Jonathan Rascher 93bc737a8f
[Keymap] Update bcat's keymaps/userspace to share logic, add OLED functionality, and set up one of my macropads for WFH (#14702)
* Add script to build all bcat keymaps at once

* Move userspace RGB to separate source file

* Move layer handling logic into userspace

* Move keycap aliases into userspace

* Add OLED userspace library and Lily58 OLED setup

* Add Luna keyboard pet, generic OLED pet framework

Luna artwork and original implementation by HellSingCoder, licensed
under GPL v2.0.

See also: 6dfe915e26/keyboards/sofle/keymaps/helltm/keymap.c

* Use OLED on bcat's Crkbd

I had to turn off a few unused features to address firmware size limits.

* Remove vestigial NK_TOGG keybindings

* Add post-render hook to OLED pet API

This enables OLED pets to draw custom widgets (e.g., LED indicator
status) on top of their animation frames.

* Add Isda keyboard pet

For future use on my Unicorne keyboard. Unicorn artwork by sparrow666,
licensed under GPL v2.0.

See also: https://opengameart.org/content/unicorn-2

* Replace OLED timeout implementation with custom

The default implementation never lets the OLED turn off if a continuous
animation is in progress. The custom one does.

* Move keyboard state for OLED functions into struct

No change in firmware size, but makes keymaps read a little nicer and
enables more functionality in OLED pets.

* Enable continuously running OLED pet (for Luna)

* Sync OLED state; enable Bootmagic only when needed

The new extensible split transport for Split Common finally allows OLED
on/off status to be synced between halves of the keyboard. :)

Unfortunately, this required disabling Bootmagic Lite to keep my Crkbd
under the firmware size limit. (I now after 28 bytes free on avr-gcc
version 8.5.0.) So now I'll enable Bootmagic only on keyboards that
actually require it, i.e., ones lacking an accessible reset button.

* Update 9-Key macropad keymap for working from home

* Remove includes redundant with quantum.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Simplify BCAT_OLED_PET makefile logic

* Swap some keys on my 9-Key macropad around

* Inline spurious variable in OLED code

* Remove max brightness that's now set by default

The default max brightness is only 120 rather than 150, but that might
actually fix some weirdness I've seen with bright white LED settings.

* Enable specific RGBLIGHT modes instead of default

The general trend these days seems to be enabling only the modes you
want, so I'm manually expanding the ones currently enabled by
RGBLIGHT_ANIMATIONS.

I'd like to try out the TWINKLE mode too, but it seems not to work at
all on ARM right now, and all my usable RGBLIGHT keebs are ARM boards.

* Reenable RGB_MATRIX animations after #15018

My Crkbd still has a reasonable amount of free space with these:
27974/28672 (97%, 698 bytes free). The RGB_MATRIX_KEYPRESSES effects
would put it over the firmware size limit, but I really don't ever use
those anyway.

* Use new get_u8_str function for WPM display

Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-12-27 14:46:00 +11:00

134 lines
11 KiB
C

/* Copyright 2018 sparrow666
* Copyright 2021 Jonathan Rascher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* OLED pet "Isda" (animated unicorn) featuring artwork by OpenGameArt user
* sparrow666, licensed under GPL v2.0.
*
* The animation is 32x72 pixels (9 lines tall).
*
* Runs faster the quicker you type. Shows LED indicator (Num/Caps/Scroll Lock)
* status in the bottom-right corner.
*
* Named after the goddess Ehlonna's personal unicorn in the first D&D campaign
* I ever played. :)
*
* Artwork source: https://opengameart.org/content/unicorn-2
*/
#include "bcat_oled_pet.h"
#include <stdbool.h>
#include <stdint.h>
#include "bcat_oled.h"
#include "led.h"
#include "oled_driver.h"
#include "progmem.h"
#define NUM_FRAMES 4
#define FRAME_BYTES 288 /* (32 pixel) * (72 pixel) / (8 pixel/byte) */
uint16_t oled_pet_frame_bytes(void) { return FRAME_BYTES; }
uint8_t oled_pet_frame_lines(void) { return 9 /* (72 pixel) / (8 pixel/line) */; }
bool oled_pet_can_jump(void) { return false; }
uint16_t oled_pet_update_millis(const oled_keyboard_state_t *keyboard_state) {
static const uint16_t MIN_MILLIS = 75;
static const uint16_t MAX_MILLIS = 300;
static const uint8_t MAX_WPM = 150;
uint8_t wpm = keyboard_state->wpm;
if (wpm > MAX_WPM) {
wpm = MAX_WPM;
}
return MAX_MILLIS - (MAX_MILLIS - MIN_MILLIS) * wpm / MAX_WPM;
}
oled_pet_state_t oled_pet_next_state(oled_pet_state_t state, const oled_keyboard_state_t *keyboard_state) {
/* When the user stops typing, cycle the animation to frame 0 and stop. */
return state != 0 || keyboard_state->wpm > 0 ? (state + 1) % NUM_FRAMES : 0;
}
void oled_pet_post_render(uint8_t col, uint8_t line, const oled_keyboard_state_t *keyboard_state, bool redraw) {
/* Draws LED indicator status in the bottom-right corner of the OLED pet,
* atop the animation frame. Redrawn only when necessary, e.g., when LED
* status changes or the animation itself updated (which overwrites any
* previously drawn indicators).
*/
static led_t prev_leds = {.raw = 0};
led_t leds = keyboard_state->leds;
if (redraw || leds.raw != prev_leds.raw) {
oled_set_cursor(col + 4, line + 4);
oled_write_char(leds.num_lock ? 'N' : ' ', /*invert=*/false);
oled_set_cursor(col + 4, line + 6);
oled_write_char(leds.caps_lock ? 'C' : ' ', /*invert=*/false);
oled_set_cursor(col + 4, line + 8);
oled_write_char(leds.scroll_lock ? 'S' : ' ', /*invert=*/false);
prev_leds = leds;
}
}
const char *oled_pet_frame(oled_pet_state_t state) {
static const char PROGMEM FRAMES[NUM_FRAMES][FRAME_BYTES] = {
// clang-format off
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},
// clang-format on
};
return FRAMES[state];
}