qmk_firmware/keyboards/mechlovin/adelais/standard_led/avr/rev1/config.h
mechlovin fcb7c7b04f
[Keyboard] Add Adelais PCB. Adelais RGB rev.3, Adelais rev. 4 APM32F103, Adelais AVR rev. 1 (#14252)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-24 00:13:23 -07:00

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C

/*
Copyright 2021 Mechlovin' Studio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define PRODUCT_ID 0xAD04
#define PRODUCT Adelais AVR
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
#define LED_NUM_LOCK_PIN D7
#define LED_CAPS_LOCK_PIN E6
#define LED_SCROLL_LOCK_PIN F7
#define LED_PIN_ON_STATE 1
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define RGB_DI_PIN E2
#define RGBLED_NUM 23
#define RGBLIGHT_LIMIT_VAL 255
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define ENCODERS_PAD_A { D3, D5, C7 }
#define ENCODERS_PAD_B { D2, B6, C6 }
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5