qmk_firmware/keyboards/crkbd/keymaps/soundmonster
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00
..
config.h [Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007) 2022-12-12 16:52:22 +01:00
glcdfont.c Clean up includes for glcdfont headers (#7745) 2020-03-01 17:56:50 +11:00
keymap.c Normalise Space Cadet keycodes (#18864) 2022-10-27 11:19:16 +01:00
README.md [Keymap] Add soundmonster's keymap for crkbd (#6964) 2019-10-11 22:08:03 -07:00
rules.mk Migrate crkbd/soundmonster to split common, fix OLED and RGB matrix (#15717) 2022-01-06 23:49:55 +00:00

Soundmonster's layout for Corne

Features:

  • Modern OLED support (many thanks to @drashna):
    • Proper orientation
    • Graphic layer indicator ↑ ↓
    • Graphic modifier indicator ⌘ ⇧ ⌥ ⌃
  • Similar enough to the default keymap so you can easily port your custom keymap to it
  • Mac-friendly (Command and Option on the thumbs)
  • Vim-friendly (Esc, : and Ctrl on the thumbs)
  • Full per-key RGB Matrix support out of the box (you still have to go through the nightmare of soldering yourself though 😉)