qmk_firmware/keyboard/kc60/kc60.c
Stanley Lai c976c03547 Added stanleylai's personal keymap (#420)
* Added WS2812 support for KC60

* Reorganized WS2812 support into its own keymap

* Fixed relative link in README

* Moved WS2812 mention in README to the bottom

* Fixed titling in WS2812 README

* Reverted KC60 Makefile and default keymap back

* Moved RGB specific config.h to ws2812 keymap folder

* Added my personal keymap

* Updated compiled hex

* Reverted KC60 files to 3f6fac47 before pull request #419
2016-06-21 00:49:54 -04:00

111 lines
2.7 KiB
C

#include "kc60.h"
__attribute__ ((weak))
void matrix_init_user(void) {
// leave this function blank - it can be defined in a keymap file
};
__attribute__ ((weak))
void matrix_scan_user(void) {
// leave this function blank - it can be defined in a keymap file
}
__attribute__ ((weak))
bool process_action_user(keyrecord_t *record) {
// leave this function blank - it can be defined in a keymap file
return true;
}
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
// leave this function blank - it can be defined in a keymap file
}
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
#ifdef BACKLIGHT_ENABLE
backlight_init_ports();
#endif
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_action_kb(keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_action_user(record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#ifdef BACKLIGHT_ENABLE
#define CHANNEL OCR1B
void backlight_init_ports()
{
// Setup PB6 as output and output low.
DDRB |= (1<<6);
PORTB &= ~(1<<6);
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
backlight_init();
}
void backlight_set(uint8_t level)
{
// Prevent backlight blink on lowest level
PORTB &= ~(_BV(PORTB6));
if ( level == 0 )
{
// Turn off PWM control on PB6, revert to output low.
TCCR1A &= ~(_BV(COM1B1));
CHANNEL = 0x0;
}
else if ( level == BACKLIGHT_LEVELS)
{
// Turn on PWM control of PB6
TCCR1A |= _BV(COM1B1);
// Set the brightness
CHANNEL = 0xFFFF;
}
else
{
// Turn on PWM control of PB6
TCCR1A |= _BV(COM1B1);
// Set the brightness
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
}
#endif