99 lines
8.6 KiB
C
99 lines
8.6 KiB
C
/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN,
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_FN1
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};
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// enum layer_keycodes { };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
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│ Tab │ q │ w │ e │ r │ t │ │ y │ u │ i │ o │ p │ ` │Bksp│
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├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
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│ Caps │ a │ s │ d │ f │ g │ │ h │ j │ k │ l │ \ │ Enter │
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├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
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│ LShift │ z │ x │ c │ v │ b │ │ n │ m │ , │ . ││ / │ ↑ │RSft│
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└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
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│LCrl│GUI │ │LAlt│ Space │ │ Space │ Fn │ │ ← │ ↓ │ → │
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└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
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┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
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│ │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ ~ │ │
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├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
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│ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ | │ │
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├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
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│ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > ││ ? │ │RSft│
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└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
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│ │ │ │ │ │ │ │ │ │ │ │ │
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└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
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[_BASE] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_BSPC,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/*
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┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
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│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ │ Del│
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├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
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│Reset │ │ │End│ │ │ │Hom│ │Ins│ │PSc│ Fn1 │
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├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
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│ │ │ │Cal│ │ │ │ │Mut│VoD│VoU││ │PgU│ │
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└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
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│ │ │ │ │ │ │ │ │ │ │PgD│ │
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└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
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[_FN] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_DEL,
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QK_BOOT, _______, _______, KC_END, _______, _______, KC_HOME, _______, KC_INS, _______, KC_PSCR, MO(_FN1),
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_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______
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),
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/*
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┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
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│ │ │ │ │ │ │ │ │ │ │ │Mod│Rod│ Tog│
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├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
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│ │ │ │ │ │ │ │ │ │ │ │ │ │
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├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
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│ │ │ │ │ │ │ │ │ │ │ ││Sad│Vai│ Sai│
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└┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
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│ │ │ │ │ │ │ │ │ │Hud│Vad│Hui│
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└────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
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[_FN1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_RMOD, RGB_TOG,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_VAI, RGB_SAI,
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_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI
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),
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};
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