qmk_firmware/keyboards/draculad
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps OLED: driver naming cleanups (#21710) 2023-08-15 10:30:34 +01:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md
rules.mk OLED: driver naming cleanups (#21710) 2023-08-15 10:30:34 +01:00

DracuLad

DracuLad

A 34-36 key split keyboard

  • 36 keys, two of them can be replaced by rotary encoders making it support 34-36 keys and 2-4 encoders.
  • bright RGB Underglow with WS2812B LEDs
  • one SSD1306 OLED per side
  • aggressive pinky stagger similar to the Kyria but with an alternative thumb cluster to raise comfort for large hands
  • support for MX and Choc switches

Make example for this keyboard (after setting up your build env):

make draculad:default

or for the version using the Pimoroni trackball:

make draculad:pimoroni

Flashing example for DFU and Caterina respectively (replace default with the name of your keymap):

make draculad:default:dfu
make draculad:default:flash

When flashing the first time using handedness by EEPROM, use the QMK guide for that topic.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.