qmk_firmware/keyboards/ergodox_ez/keymaps/bepo_tm_style/keymap.c
Ryan fe18df9d41
Normalise Dynamic Macro keycodes (#18939)
* `DYN_REC_START1` -> `QK_DYNAMIC_MACRO_RECORD_START_1`

* `DYN_REC_START2` -> `QK_DYNAMIC_MACRO_RECORD_START_2`

* `DYN_MACRO_PLAY1` -> `QK_DYNAMIC_MACRO_PLAY_1`

* `DYN_MACRO_PLAY2` -> `QK_DYNAMIC_MACRO_PLAY_2`

* `DYN_REC_STOP` -> `QK_DYNAMIC_MACRO_RECORD_STOP`

* Update docs
2022-11-03 23:01:06 +00:00

353 lines
12 KiB
C
Executable file

// An Ergodox EZ keymap meant to be used with a bépo layout (FR ergonomic
// layout, dvorak style). The overall design is slightly inspired by the
// TypeMatrix keyboard. Switching between a TypeMatrix and an Ergodox with this
// layout should be relatively easy.
//
// See the README.md file for an image of this keymap.
#include QMK_KEYBOARD_H
#include "keymap_bepo.h"
// The layers that we are defining for this keyboards.
#define BASE 0
#define FN 1
#define MOUSE 2
#define NUMS 3
#define SWAP 4
#define SYSLEDS 5
// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array.
#define TAP_MACRO 0
// A 'transparent' key code (that falls back to the layers below it).
#define ___ KC_TRANSPARENT
// A 'blocking' key code. Does nothing but prevent falling back to another layer.
#define XXX KC_NO
// Some combined keys (one normal keycode when tapped and one modifier or layer
// toggle when held).
#define ESC_FN LT(FN, KC_ESC) // ESC key and FN layer toggle.
#define M_RSFT MT(MOD_RSFT, BP_M) // 'M' key and right shift modifier.
#define W_RCTL MT(MOD_RCTL, BP_W) // 'W' key and right control modifier.
#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier.
#define PERC_FN LT(FN, BP_PERC) // '%' key and FN layer toggle.
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
// Custom keycodes
enum {
// SAFE_RANGE must be used to tag the first element of the enum.
// DYNAMIC_MACRO_RANGE must always be the last element of the enum if other
// values are added (as its value is used to create a couple of other keycodes
// after it).
DYNAMIC_MACRO_RANGE = SAFE_RANGE,
};
// This file must be included after DYNAMIC_MACRO_RANGE is defined...
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Layer 0: basic keys.
[BASE] = LAYOUT_ergodox(
/* left hand */
BP_DLR, BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN, KC_DEL,
KC_TAB, BP_B, BP_EACU, BP_P, BP_O, BP_EGRV, KC_BSPC,
KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM,
KC_LCTL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT,
ESC_FN, BP_ECIR, KC_LGUI, KC_LALT, SPC_RALT,
TT(SWAP), KC_MNXT,
KC_MPLY,
TT(FN), TT(NUMS), KC_MPRV,
/* right hand */
KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL,
KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z,
BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT,
KC_ENT, BP_QUOT, BP_Q, BP_G, BP_H, BP_F, W_RCTL,
SPC_RALT, KC_LALT, TT(SYSLEDS), BP_CCED, PERC_FN,
KC_LEFT, KC_RIGHT,
KC_UP,
KC_DOWN, TD(TAP_MACRO), TT(MOUSE)),
// Layer 1: function and media keys.
[FN] = LAYOUT_ergodox(
/* left hand */
KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, KC_LSFT,
___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTL, ___,
___, ___, ___, ___, ___,
___, KC_VOLU,
KC_VOLD,
___, ___, KC_MUTE,
/* right hand */
___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
___, ___, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_F12,
___, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___,
KC_HOME, KC_END,
KC_PGUP,
KC_PGDN, ___, ___),
// Note that any change to the FN layer above must be added to
// the MOUSE layer below (except for the arrow keys).
// Layer 2: Mouse control.
[MOUSE] = LAYOUT_ergodox(
/* left hand */
KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___,
___, ___, KC_BTN4, KC_MS_U, KC_BTN5, ___, ___,
___, ___, KC_MS_L, KC_MS_D, KC_MS_R, KC_LSFT,
___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTL, ___,
___, ___, ___, ___, ___,
___, KC_VOLU,
KC_VOLD,
___, ___, KC_MUTE,
/* right hand */
___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
___, ___, XXX, KC_WH_U, XXX, XXX, KC_F12,
___, KC_WH_L, KC_WH_D, KC_WH_R, XXX, ___,
___, ___, KC_ACL0, KC_ACL1, KC_ACL2, ___, ___,
KC_BTN1, KC_BTN2, KC_BTN3, ___, ___,
___, ___,
___,
___, ___, ___),
// Layer 3: Numeric keypad and system keys.
[NUMS] = LAYOUT_ergodox(
/* left hand */
KC_PSCR, KC_INS, KC_PAUS, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, MK_CUT, MK_COPY, MK_PASTE, ___, ___,
___, ___, ___, ___, ___,
___, ___,
___,
___, ___, ___,
/* right hand */
___, ___, ___, ___, ___, ___, KC_NUM,
___, KC_PEQL, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_SCRL,
KC_PCMM, KC_P4, KC_P5, KC_P6, KC_PPLS, ___,
KC_PENT, KC_P0, KC_P1, KC_P2, KC_P3, KC_PAST, ___,
___, ___, ___, KC_PSLS, ___,
___, ___,
___,
___, ___, ___),
// Layer 4: hand swap, all keys are mirrored to the other side of the keyboard
// except for the layer toggle itself (so there is no right arrow when this
// layer is activated).
[SWAP] = LAYOUT_ergodox(
/* left hand */
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___,
TT(SWAP), ___,
___,
___, ___, ___,
/* right hand */
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___,
___, TT(SWAP),
___,
___, ___, ___),
// Layer 5: The LEDs are showing the "standard" caps/num/scroll lock indicator
// instead of their default which shows the currently active layers (FN, NUMS,
// and MOUSE in that order).
[SYSLEDS] = LAYOUT_ergodox(
/* left hand */
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___,
___, ___,
___,
___, ___, ___,
/* right hand */
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, TT(SYSLEDS), ___, ___,
___, ___,
___,
___, ___, ___),
};
// Whether the macro 1 is currently being recorded.
static bool is_macro1_recording = false;
// The current set of active layers (as a bitmask).
// There is a global 'layer_state' variable but it is set after the call
// to layer_state_set_user().
static layer_state_t current_layer_state = 0;
layer_state_t layer_state_set_user(layer_state_t state);
// Method called at the end of the tap dance on the TAP_MACRO key. That key is
// used to start recording a macro (double tap or more), to stop recording (any
// number of tap), or to play the recorded macro (1 tap).
void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) {
uint16_t keycode;
keyrecord_t record;
dprintf("macro_tap_dance_fn %d\n", state->count);
if (is_macro1_recording) {
keycode = DM_RSTP;
is_macro1_recording = false;
layer_state_set_user(current_layer_state);
} else if (state->count == 1) {
keycode = DM_PLY1;
} else {
keycode = DM_REC1;
is_macro1_recording = true;
layer_state_set_user(current_layer_state);
}
record.event.pressed = true;
process_record_dynamic_macro(keycode, &record);
record.event.pressed = false;
process_record_dynamic_macro(keycode, &record);
}
// The definition of the tap dance actions:
qk_tap_dance_action_t tap_dance_actions[] = {
// This Tap dance plays the macro 1 on TAP and records it on double tap.
[TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn),
};
// Runs for each key down or up event.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode != TD(TAP_MACRO)) {
// That key is processed by the macro_tapdance_fn. Not ignoring it here is
// mostly a no-op except that it is recorded in the macros (and uses space).
// We can't just return false when the key is a tap dance, because
// process_record_user, is called before the tap dance processing (and
// returning false would eat the tap dance).
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
}
return true; // Let QMK send the enter press/release events
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
// The state of the LEDs requested by the system, as a bitmask.
static uint8_t sys_led_state = 0;
// Use these masks to read the system LEDs state.
static const uint8_t sys_led_mask_num_lock = 1 << USB_LED_NUM_LOCK;
static const uint8_t sys_led_mask_caps_lock = 1 << USB_LED_CAPS_LOCK;
static const uint8_t sys_led_mask_scroll_lock = 1 << USB_LED_SCROLL_LOCK;
// Value to use to switch LEDs on. The default value of 255 is far too bright.
static const uint8_t max_led_value = 20;
// Whether the given layer (one of the constant defined at the top) is active.
#define LAYER_ON(layer) (current_layer_state & (1<<layer))
void led_1_on(void) {
ergodox_right_led_1_on();
ergodox_right_led_1_set(max_led_value);
}
void led_2_on(void) {
ergodox_right_led_2_on();
ergodox_right_led_2_set(max_led_value);
}
void led_3_on(void) {
ergodox_right_led_3_on();
ergodox_right_led_3_set(max_led_value);
}
void led_1_off(void) {
ergodox_right_led_1_off();
}
void led_2_off(void) {
ergodox_right_led_2_off();
}
void led_3_off(void) {
ergodox_right_led_3_off();
}
// Called when the computer wants to change the state of the keyboard LEDs.
void led_set_user(uint8_t usb_led) {
sys_led_state = usb_led;
if (LAYER_ON(SYSLEDS)) {
if (sys_led_state & sys_led_mask_caps_lock) {
led_1_on();
} else {
led_1_off();
}
if (sys_led_state & sys_led_mask_num_lock) {
led_2_on();
} else {
led_2_off();
}
if (sys_led_state & sys_led_mask_scroll_lock) {
led_3_on();
} else {
led_3_off();
}
}
}
layer_state_t layer_state_set_user(layer_state_t state) {
current_layer_state = state;
swap_hands = LAYER_ON(SWAP);
if (is_macro1_recording) {
led_1_on();
led_2_on();
led_3_on();
return state;
}
if (LAYER_ON(SYSLEDS)) {
led_set_user(sys_led_state);
return state;
}
if (LAYER_ON(FN)) {
led_1_on();
} else {
led_1_off();
}
if (LAYER_ON(NUMS)) {
led_2_on();
} else {
led_2_off();
}
if (LAYER_ON(MOUSE)) {
led_3_on();
} else {
led_3_off();
}
return state;
};