forked from mirrors/qmk_firmware
cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
92 lines
2.7 KiB
C
92 lines
2.7 KiB
C
// Copyright 2022 Nimish Gåtam (@nimishgautam)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// OS-specific stuff
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//#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
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/* Select hand configuration */
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//#define MASTER_LEFT
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#define MASTER_RIGHT
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// #define EE_HANDS
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_MODS_ENABLE
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// combo
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#define COMBO_COUNT 7
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#define EXTRA_SHORT_COMBOS
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//Tapping values
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//#define QUICK_TAP_TERM 0
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD_PER_KEY
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// Try to save some memory
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#define NO_ACTION_ONESHOT
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#undef LOCKING_SUPPORT_ENABLE
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#undef LOCKING_RESYNC_ENABLE
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#define LAYER_STATE_8BIT //8 layers max
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// which lighting effects to include (less saves memory)
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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//#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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//#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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// rgb matrix, cooler effects than lighting above
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// NOTE: the below effects are super cool but they go absolutely nuts if you manually set hsv colors (eg with layers)
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//#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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//#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#endif
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//autoshift
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/*
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#define NO_AUTO_SHIFT_NUMERIC
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#define NO_AUTO_SHIFT_SPECIAL
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#define RETRO_SHIFT 400
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#define AUTO_SHIFT_TIMEOUT 175
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#define AUTO_SHIFT_ENABLED
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#define AUTO_SHIFT_TIMEOUT_PER_KEY
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*/
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// oled font (for logo etc)
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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// mouse keys go at a constant speed instead of accelerating
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#define MK_3_SPEED
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#define MK_MOMENTARY_ACCEL
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