023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
49 lines
2.9 KiB
C
49 lines
2.9 KiB
C
/*
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/ Copyright 2022 quarkeys
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/ This program is free software: you can redistribute it and/or modify
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/ it under the terms of the GNU General Public License as published by
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/ the Free Software Foundation, either version 2 of the License, or
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/ (at your option) any later version.
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/ This program is distributed in the hope that it will be useful,
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/ but WITHOUT ANY WARRANTY; without even the implied warranty of
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/ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/ GNU General Public License for more details.
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/ You should have received a copy of the GNU General Public License
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/ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 47
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#define RGB_MATRIX_KEYPRESSES // Reacts to Keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // Turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 // Limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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// RGB_MATRIX effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS //Enables RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_BREATHING //Enables RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //Enables RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL //Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL //Enables RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //Enables RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON //Enables RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //Enables RGB_MATRIX_RAINBOW_PINWHEELS
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// RGB_MATRIX reactive effects
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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