cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me> |
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config.h | ||
keymap.json | ||
readme.md |
@pierrec83's personal keymap for the Ferris keyboard
This keymap shares many commonalities with the default keymap. See its readme for a write-up on many of the decisions, including how to generate the formatted json file with json2crab.py and the general philosophy for each layer.
Because this is my own keymap, I didn't refrain from using shortcuts that make sense for me and may not make sense for most.
Key differences from the default keymap include:
Alpha layers:
Because I only learned to touch type when I switched from qwerty to workman, my base layer is workman and my layout doesn't contain a qwerty layer.
My layer 1 hosts a variant of RSTHD that I am developing, inspired from workman's focus on reducing side-index-motion. It should become my end game keymap eventually, but I still haven't found the time to learn it to a working proficiency.
Secondary thumbs:
Instead of a placeholder 0 and 1, the secondary thumbs on my keymap perform the following actions:
- Navigate to previous and next workspace the base layer
- Navigate to previous and next tab on the mouse layer
- Volume control on layer
- Brightness control on layer
Mouse layer:
- Copy/Paste shortcuts on the left hand, on the upper row.
Always available layer:
- Esc and column are placed differently to allow easy vim navigation with the positions of w and q in the workman base layer
- Enable permanent switch to the RSTHD layer in addition to the mouse layer