forked from mirrors/qmk_firmware
0c3c34e589
* RGB matrix effects definiton fix * Move LTO to board rules & add some comments * Whitespace fix * Whitespace fix 2 Co-authored-by: Ryan <fauxpark@gmail.com> * Whitespace fix 3 Co-authored-by: Ryan <fauxpark@gmail.com> * Comment fix Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
117 lines
No EOL
6.8 KiB
C
117 lines
No EOL
6.8 KiB
C
/* Copyright 2022 @fOmey
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* USB Device descriptor parameter */
|
|
#define VENDOR_ID 0x416B
|
|
#define PRODUCT_ID 0x0081
|
|
#define DEVICE_VER 0x0001
|
|
#define MANUFACTURER Atlantis
|
|
#define PRODUCT AK81_VE
|
|
|
|
/* Key matrix size */
|
|
#define MATRIX_ROWS 6
|
|
#define MATRIX_COLS 15
|
|
|
|
/* Key matrix pins */
|
|
#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 }
|
|
#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 }
|
|
#define UNUSED_PINS
|
|
|
|
/* Encoder pins */
|
|
#define ENCODERS_PAD_A { B0 }
|
|
#define ENCODERS_PAD_B { E6 }
|
|
#define ENCODER_RESOLUTION 4
|
|
#define ENCODERS 1
|
|
#define ENCODERS_CCW_KEY { { 3, 5 } } // Note: array is { col, row )
|
|
#define ENCODERS_CW_KEY { { 4, 5 } } // Note: array is { col, row )
|
|
|
|
/* LED pins */
|
|
#define LED_CAPS_LOCK_PIN D4
|
|
#define LED_PIN_ON_STATE 0
|
|
|
|
/* COL2ROW or ROW2COL */
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/* Set 0 if debouncing isn't needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
#define FORCE_NKRO
|
|
|
|
#define RGB_DI_PIN B1
|
|
#ifdef RGB_DI_PIN
|
|
|
|
#define RGB_MATRIX_KEYPRESSES
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
|
|
#define DRIVER_LED_TOTAL 96
|
|
#define RGB_MATRIX_STARTUP_HUE 170
|
|
#define RGB_MATRIX_STARTUP_SAT 255
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
|
|
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
|
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
|
|
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
|
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
|
|
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
|
|
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
|
|
#endif |