qmk_firmware/users/konstantin/konstantin.c
Konstantin Đorđević 9105bf2434 Add personal userspace, update keymaps (#4845)
* Add kbd6x:konstantin keymap

* Prevent tap dance from sending LShift as a weak mod in KBD6X

* Move config.h and rules.mk definitions into userspace

* Add UC_WIN to UNICODE_SELECTED_MODES

* Temporarily use Bootmagic until Command is fixed

* Move common behavior from keyboards into userspace

* Update kbd6x:konstantin keymap and userspace

* Make a RCTRL layer in kbd6x:konstantin

* Make KC_ESC turn off layers

* KC_ESC turns L_FN off only if it was locked on

* Add missing record->event.pressed checks

* Move numpad toggling logic into function

* Disable Bootmagic, enable KEYBOARD_SHARED_EP with Command
2019-01-14 09:09:47 -08:00

77 lines
1.5 KiB
C

#include "konstantin.h"
#ifdef LAYER_NUMPAD
static void toggle_numpad(void) {
layer_invert(L_NUMPAD);
bool num_lock = host_keyboard_leds() & 1<<USB_LED_NUM_LOCK;
if (num_lock != (bool)IS_LAYER_ON(L_NUMPAD)) {
tap_code(KC_NLCK); // Toggle Num Lock to match layer state
}
}
#endif
__attribute__((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_keymap(keycode, record)) {
return false;
}
switch (keycode) {
case CLEAR:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
}
return false;
#ifdef LAYER_FN
static bool fn_lock;
case FN_FNLK:
if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
}
return true;
#endif
#ifdef LAYER_NUMPAD
case NUMPAD:
if (record->event.pressed) {
toggle_numpad();
}
return false;
#endif
case KC_ESC:
if (record->event.pressed) {
#ifdef LAYER_NUMPAD
if (IS_LAYER_ON(L_NUMPAD)) {
toggle_numpad();
return false;
}
#endif
#ifdef LAYER_FN
if (IS_LAYER_ON(L_FN) && fn_lock) {
layer_off(L_FN);
return fn_lock = false;
}
#endif
}
return true;
default:
return true;
}
}
__attribute__((weak))
uint32_t layer_state_set_keymap(uint32_t state) {
return state;
}
uint32_t layer_state_set_user(uint32_t state) {
return layer_state_set_keymap(state);
}