cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
112 lines
3.7 KiB
C
112 lines
3.7 KiB
C
/*
|
|
Copyright 2021 yushakobo
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "config_common.h"
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 12
|
|
#define MATRIX_COLS 7
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*
|
|
*/
|
|
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4, F4 }
|
|
#define MATRIX_ROW_PINS_RIGHT { D4, C6, D7, E6, B4 }
|
|
#define MATRIX_COL_PINS { F5, F6, B2, B3, B1, F7, NO_PIN }
|
|
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2 }
|
|
#define UNUSED_PIN { D0, D1 }
|
|
|
|
#define EE_HANDS
|
|
|
|
#ifdef RGB_DI_PIN
|
|
# define RGBLIGHT_LED_MAP { 0, 1, 2, 3, 4, 5, 6, 8, 7, \//navpad side
|
|
9, 10, 11, 12, 13, 14, \//helix side
|
|
20, 19, 18, 17, 16, 15, \
|
|
21, 22, 23, 24, 25, 26, \
|
|
33, 32, 31, 30, 29, 28, 27, \
|
|
34, 35, 36, 37, 38, 39, 40 }
|
|
#endif
|
|
|
|
#define ENCODERS_PAD_A { B5 }
|
|
#define ENCODERS_PAD_B { B6 }
|
|
|
|
#define ENCODERS_PAD_A_RIGHT { B6 }
|
|
#define ENCODERS_PAD_B_RIGHT { B5 }
|
|
|
|
/* COL2ROW, ROW2COL */
|
|
#define DIODE_DIRECTION COL2ROW
|
|
|
|
/*
|
|
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
|
|
*/
|
|
#define SOFT_SERIAL_PIN D2 // or D0, D1, D3, E6
|
|
|
|
#define RGB_DI_PIN D3
|
|
#ifdef RGB_DI_PIN
|
|
# define RGBLED_NUM 9+32
|
|
# define RGBLED_SPLIT { 9, 32 }
|
|
# define RGBLIGHT_HUE_STEP 8
|
|
# define RGBLIGHT_SAT_STEP 8
|
|
# define RGBLIGHT_VAL_STEP 8
|
|
# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
|
|
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
|
//# define RGBLIGHT_EFFECT_BREATHING
|
|
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
|
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
|
//# define RGBLIGHT_EFFECT_SNAKE
|
|
//# define RGBLIGHT_EFFECT_KNIGHT
|
|
//# define RGBLIGHT_EFFECT_CHRISTMAS
|
|
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
|
# define RGBLIGHT_EFFECT_RGB_TEST
|
|
//# define RGBLIGHT_EFFECT_ALTERNATING
|
|
/*== customize breathing effect ==*/
|
|
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
|
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
|
/*==== use exp() and sin() ====*/
|
|
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
|
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
|
|
|
#endif
|
|
|
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
|
#define DEBOUNCE 5
|
|
|
|
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
|
//#define MATRIX_HAS_GHOST
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|
|
|
|
/* Bootmagic Lite key configuration */
|
|
//#define BOOTMAGIC_LITE_ROW 0
|
|
//#define BOOTMAGIC_LITE_COLUMN 0
|
|
|
|
|
|
#define QUICK_TAP_TERM 0
|
|
#define TAPPING_TERM 132
|
|
#define TAPPING_LAYER_TERM 90
|