forked from mirrors/qmk_firmware
855dd2d218
* Add Launchpad keymap Note: RGB and Audio won't work when using B pins for audio * Add support for rgb matrix on launchpad * Update config for launchpag * Disable wait on layer change * Update config for ErgoDox EZ * Fixup rgb light userspace code * Move Corne layout to community layouts folder * Update config for corne to support community layouts * Add license header to files * Minor cleanup of userspace config * Update Pimironi Trackball code * Increase debounce time on ergodox * Fix keymap handling * Enable wait for USB for moonlander * Update/add license headers * fix review issues
107 lines
3.8 KiB
C
107 lines
3.8 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "oled_driver.h"
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void oled_driver_render_logo(void);
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bool process_record_user_oled(uint16_t keycode, keyrecord_t *record);
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#ifdef OLED_DISPLAY_128X64
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# define OLED_RENDER_KEYLOGGER "Keylogger: "
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# define OLED_RENDER_LAYOUT_NAME "Layout: "
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# define OLED_RENDER_LAYOUT_QWERTY "Qwerty"
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# define OLED_RENDER_LAYOUT_COLEMAK "Colemak"
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# define OLED_RENDER_LAYOUT_DVORAK "Dvorak"
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# define OLED_RENDER_LAYOUT_WORKMAN "Workman"
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# define OLED_RENDER_LAYOUT_NORMAN "Norman"
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# define OLED_RENDER_LAYOUT_MALTRON "Matron"
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# define OLED_RENDER_LAYOUT_EUCALYN "Eucalyn"
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# define OLED_RENDER_LAYOUT_CARPLAX "Carplax"
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# define OLED_RENDER_LAYER_NAME "Layer:\n"
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# define OLED_RENDER_LAYER_LOWER "Lower"
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# define OLED_RENDER_LAYER_RAISE "Raise"
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# define OLED_RENDER_LAYER_ADJUST "Adjust"
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# define OLED_RENDER_LAYER_MODS "Mods"
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# define OLED_RENDER_LOCK_NAME "Lock: "
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# define OLED_RENDER_LOCK_NUML "NUML"
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# define OLED_RENDER_LOCK_CAPS "CAPS"
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# define OLED_RENDER_LOCK_SCLK "SCLK"
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# define OLED_RENDER_MODS_NAME "Mods: "
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# define OLED_RENDER_MODS_SFT "Sft"
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# define OLED_RENDER_MODS_CTL "Ctl"
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# define OLED_RENDER_MODS_ALT "Alt"
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# define OLED_RENDER_MODS_GUI "GUI"
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# define OLED_RENDER_BOOTMAGIC_NAME "Boot "
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# define OLED_RENDER_BOOTMAGIC_NKRO "NKRO"
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# define OLED_RENDER_BOOTMAGIC_NOGUI "nGUI"
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# define OLED_RENDER_BOOTMAGIC_GRV "GRV"
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# define OLED_RENDER_BOOTMAGIC_CAPS "CAPS"
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# define OLED_RENDER_USER_NAME "USER:"
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# define OLED_RENDER_USER_ANIM "Anim"
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# define OLED_RENDER_USER_LAYR "Layr"
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# define OLED_RENDER_USER_NUKE "Nuke"
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#else
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# define OLED_RENDER_KEYLOGGER "KLogr"
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# define OLED_RENDER_LAYOUT_NAME "Lyout"
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# define OLED_RENDER_LAYOUT_QWERTY " QRTY"
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# define OLED_RENDER_LAYOUT_COLEMAK " COLE"
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# define OLED_RENDER_LAYOUT_DVORAK " DVRK"
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# define OLED_RENDER_LAYOUT_WORKMAN " WKMN"
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# define OLED_RENDER_LAYOUT_NORMAN " NORM"
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# define OLED_RENDER_LAYOUT_MALTRON " MLTN"
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# define OLED_RENDER_LAYOUT_EUCALYN " ECLN"
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# define OLED_RENDER_LAYOUT_CARPLAX " CRPX"
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# define OLED_RENDER_LAYER_NAME "LAYER"
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# define OLED_RENDER_LAYER_LOWER "Lower"
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# define OLED_RENDER_LAYER_RAISE "Raise"
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# define OLED_RENDER_LAYER_ADJUST "Adjst"
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# define OLED_RENDER_LAYER_MODS " Mods"
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# define OLED_RENDER_LOCK_NAME "Lock:"
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# define OLED_RENDER_LOCK_NUML "N"
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# define OLED_RENDER_LOCK_CAPS "C"
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# define OLED_RENDER_LOCK_SCLK "S"
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# define OLED_RENDER_MODS_NAME "Mods: "
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# define OLED_RENDER_MODS_SFT "S"
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# define OLED_RENDER_MODS_CTL "C"
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# define OLED_RENDER_MODS_ALT "A"
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# define OLED_RENDER_MODS_GUI "G"
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# define OLED_RENDER_BOOTMAGIC_NAME "BTMGK"
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# define OLED_RENDER_BOOTMAGIC_NKRO "NKRO"
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# define OLED_RENDER_BOOTMAGIC_NOGUI "nGUI"
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# define OLED_RENDER_BOOTMAGIC_GRV "GRV"
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# define OLED_RENDER_BOOTMAGIC_CAPS "CAPS"
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# define OLED_RENDER_USER_NAME "USER:"
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# define OLED_RENDER_USER_ANIM "Anim"
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# define OLED_RENDER_USER_LAYR "Layr"
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# define OLED_RENDER_USER_NUKE "Nuke"
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#endif
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