qmk_firmware/keyboards/kbdfans/kbdpad/mk1
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00
..
keymaps/default Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
config.h Remove RGBLIGHT_ANIMATION and clean up effect defines for G-K (#18726) 2022-10-15 09:55:27 -07:00
info.json Move keyboard USB IDs and strings to data driven: K (#17846) 2022-08-03 17:03:47 +10:00
mk1.c Refactor to use led config - Part 6 (#12115) 2021-03-10 22:48:18 +00:00
mk1.h
readme.md
rules.mk Fix up build options comments (#15463) 2021-12-12 18:05:37 -08:00

KBDPad MKI

Custom numpad. The MKI shares the same ATmega32A and matrix layout as the newer V2 PCB (not to be confused with the MKII, which uses an ATmega32U2!).

  • Keyboard Maintainer: MechMerlin
  • Hardware Supported: KBDPad MKI, KBDPad V2
  • Hardware Availability: KBDfans

Make example for this keyboard (after setting up your build environment):

make kbdfans/kbdpad/mk1:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make kbdfans/kbdpad/mk1:default:flash

Reset Key: Hold down the key located at K00, commonly programmed as 0 while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.