qmk_firmware/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame
GloriousThrall 83fa6fe916
Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility.

* GMMK PRO MCU Updates only (removed other kbs)

* fix problems

* Optimize the code.

* Update form develop branch

* Update

* Updater from qmk/develop

* Update

* Update config.h

* Update config.h

* Remove gmmk pro rev2

* move moults31/keymap.c

* Update

* tidy up

Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: zvecr <git@zvecr.com>
2022-05-20 01:47:22 +01:00
..
config.h Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
keymap.c Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
paddlegame.h Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
readme.md Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
rgb_matrix_map.h Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
rules.mk Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game