qmk_firmware/keyboards/unison/v04/config.h
Ryan 363bfdbfda
Move RGBLIGHT_LIMIT_VAL to data driven (#20974)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-05-27 12:27:44 +10:00

64 lines
2 KiB
C

/*
Copyright 2021 Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Audio */
#ifdef AUDIO_ENABLE
#define AUDIO_PIN C6
#define AUDIO_PIN_ALT B6
#define AUDIO_CLICKY
#define MUSIC_MAP
#endif
/* RGB Lighting */
#define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
#define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
#define RGBLIGHT_HUE_STEP 4
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_MAX_LAYERS 2
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT