6424dadd37
* Remove CU75 custom lighting * Remove LFK78 custom lighting * Remove LFK87 custom lighting * Remove LFKPad custom lighting * Remove Mini1800 custom lighting * Remove SMK65 custom lighting * Remove LFK65-HS custom lighting * Remove LFKeyboards custom lighting * Remove Meira custom lighting
52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
/*
|
|
Copyright 2020 LFKeyboards
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
// RevA
|
|
// #define DIODE_DIRECTION COL2ROW
|
|
// #define MATRIX_ROW_PINS {B7, F7, F6, F5, F4}
|
|
// #define MATRIX_COL_PINS {F0, F1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C7, B3, B2, B1, B0}
|
|
|
|
// RevB
|
|
#define DIODE_DIRECTION COL2ROW
|
|
#define MATRIX_ROW_PINS {D6, D7, E0, C3, C4}
|
|
#define MATRIX_COL_PINS {F2, C5, E5, E4, B7, B6, B5, B4, B3, B2, B1, B0, E1, C0, C1, C2}
|
|
|
|
//RevB only:
|
|
|
|
#define AUDIO_VOICES
|
|
#define AUDIO_PIN C6
|
|
|
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
|
#define LOCKING_SUPPORT_ENABLE
|
|
/* Locking resynchronize hack */
|
|
#define LOCKING_RESYNC_ENABLE
|
|
|
|
/*
|
|
* Feature disable options
|
|
* These options are also useful to firmware size reduction.
|
|
*/
|
|
|
|
/* disable debug print */
|
|
//#define NO_DEBUG
|
|
|
|
/* disable print */
|
|
//#define NO_PRINT
|
|
|
|
/* disable action features */
|
|
//#define NO_ACTION_LAYER
|
|
//#define NO_ACTION_TAPPING
|
|
//#define NO_ACTION_ONESHOT
|