qmk_firmware/keyboards/edi/hardlight/mk2
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, M

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
halconf.h
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
mcuconf.h
readme.md
rules.mk

Hard Light Mark 2

Hard Light Mark 2

A compact 60% keyboard designed by Fate Everywhere. Born out of the desire for a Planck with a numpad for technical work and a lack of reliance on the Elite-C.

  • Keyboard Maintainer: Fate Everywhere
  • Hardware Supported: Mark 2 Hard Light.
  • Hardware Availability: Seven Store.
  • To Enter Bootloader: If keyboard is operational, hold RAISE and LOWER then press ENTER. If keyboard is unresponsive, unplug board then hold the BTLDR button on the bottom of the PCB and plug in the keyboard.

Build example for this keyboard (after setting up your build environment):

make edi/hardlight/mk2:default

Flash example for this keyboard (after setting up your build environment):

make edi/hardlight/mk2:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.