cf935d97ae
* Fix functions with empty params * Found a bunch more
289 lines
10 KiB
C
289 lines
10 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#include "rev1.h"
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#include "split_util.h"
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#define NUMBER_OF_TOUCH_ENCODERS 2
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#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
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#define NUMBER_OF_ENCODERS 6
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#define ENCODER_OPTIONS 2
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typedef struct PACKED {
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uint8_t r;
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uint8_t c;
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} encodermap_t;
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// this maps encoders and then touch encoders to their respective electrical matrix entry
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// mapping is row (y) then column (x) when looking at the electrical layout
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const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
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{
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{ { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
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{ { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
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{ { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
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{ { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
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{ { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
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{ { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
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};
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const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
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{
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{ { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
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{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
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};
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static bool limit_lightning = true;
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RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
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if (limit_lightning) hsv.v /= 2;
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return hsv_to_rgb(hsv);
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}
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bool dip_switch_update_kb(uint8_t index, bool active) {
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if (!dip_switch_update_user(index, active))
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return false;
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switch(index) {
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case 0: {
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limit_lightning = active;
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break;
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}
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case 1: {
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// Handle RGB Encoder switch press
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action_exec((keyevent_t){
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.key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
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.pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
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});
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break;
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}
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}
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return false;
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}
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static void process_encoder_matrix(encodermap_t pos) {
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action_exec((keyevent_t){
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.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
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});
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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action_exec((keyevent_t){
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.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
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});
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}
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise))
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return false;
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// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
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process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
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return false;
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}
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bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
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if (!touch_encoder_update_user(index, clockwise))
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return false;
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// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
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process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
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return false;
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}
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bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
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if (!touch_encoder_tapped_user(index, section))
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return false;
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process_encoder_matrix(touch_encoder_map[index][section + 2]);
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return false;
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}
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void matrix_slave_scan_kb(void) {
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dip_switch_read(false);
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matrix_slave_scan_user();
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}
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#ifdef RGB_MATRIX_ENABLE
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// clang-format off
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led_config_t g_led_config = { {
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{ 41, 42, 43, 44, 45, 46, 47, NO_LED },
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{ 54, 53, 52, 51, 50, 49, 48, NO_LED },
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{ 55, 56, 57, 58, 59, 60, 61, NO_LED },
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{ 68, 67, 66, 65, 64, 63, 62, NO_LED },
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{ 69, 70, 71, 72, 73, 74, 75, 76 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ 119, 120, 121, 122, 123, 124, 125, NO_LED },
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{ 132, 131, 130, 129, 128, 127, 126, NO_LED },
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{ 133, 134, 135, 136, 137, 138, 139, NO_LED },
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{ 146, 145, 144, 143, 142, 141, 140, NO_LED },
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{ 147, 148, 149, 150, 151, 152, 153, 154 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }
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}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
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{ 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
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{ 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
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{ 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
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{ 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
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{ 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
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{ 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
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{ 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
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{ 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
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{ 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
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{ 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
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{ 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
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{ 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
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{ 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
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{ 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
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{ 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
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{ 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
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{ 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
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{ 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
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}, {
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1
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} };
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// clang-format on
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void rgb_matrix_increase_flags(void)
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{
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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#endif
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__attribute__((weak))
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void render_layer_status(void) {
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// Keymap specific, expected to be overridden
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// Host Keyboard Layer Status
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oled_write_P(PSTR("Layer"), false);
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oled_write_ln_P(PSTR("Undef"), false);
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}
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__attribute__((weak))
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void render_leds_status(void)
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{
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// Host Keyboard LED Status
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static const char PROGMEM led_icon[] = {
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0x0F,0x3A,0
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};
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oled_write_P(led_icon, false);
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led_t led_state = host_keyboard_led_state();
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oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
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oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
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}
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__attribute__((weak))
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void render_touch_status(void)
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{
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// Host Touch LED Status
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static const char PROGMEM touch_icon[] = {
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0x12,0x3A,0
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};
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oled_write_P(touch_icon, false);
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oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
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oled_write_P(PSTR(" "), false);
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}
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__attribute__((weak))
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void render_audio_status(void)
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{
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// Host Audio Status
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static const char PROGMEM audio_icon[] = {
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0x0E,0x3A,0
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};
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oled_write_P(audio_icon, false);
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oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
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oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
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oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
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}
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oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
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// Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
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return oled_init_user(OLED_ROTATION_270);
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}
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bool oled_task_kb(void) {
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if (!oled_task_user())
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return false;
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if (is_keyboard_left()) {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_layer_status();
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oled_write_P(PSTR(" "), false);
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render_leds_status();
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oled_write_P(PSTR(" "), false);
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render_touch_status();
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oled_write_P(PSTR(" "), false);
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render_audio_status();
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}
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else {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_rgb_menu();
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}
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return false;
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_user(keycode, record))
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return false;
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switch(keycode) {
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#ifdef RGB_MATRIX_ENABLE
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case RGB_TOG:
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if (record->event.pressed) {
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rgb_matrix_increase_flags();
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}
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return false;
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#endif
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}
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return true;
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};
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