qmk_firmware/keyboards/mechwild/murphpad
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

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* Move RGBLight animations to data driven, O

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Encodermap direction define. (#20454) 2023-04-15 16:18:44 +01:00
lib
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
murphpad.c
readme.md
rules.mk OLED: driver naming cleanups (#21710) 2023-08-15 10:30:34 +01:00

MurphPad

murphpad

A DIY numpad kit with macro row, two additional keys, OLED, RGB Underglow, and encoder.

Make example for this keyboard (after setting up your build environment):

make mechwild/murphpad:default

Flashing example for this keyboard:

make mechwild/murphpad:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.