qmk_firmware/users/bbaserdem
Drashna Jaelre 0da6562c4d
Make default layer size 16-bit (#15286)
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2022-06-19 07:37:51 +10:00
..
bbaserdem.c Make default layer size 16-bit (#15286) 2022-06-19 07:37:51 +10:00
bbaserdem.h Remove redundant KC_TRNS and KC_NO fillers in userspace (#5140) 2019-02-15 16:18:13 -08:00
config.h Userspace update for user bbaserdem (#3443) 2018-07-18 20:17:55 -07:00
README.md Userspace update for user bbaserdem (#3443) 2018-07-18 20:17:55 -07:00
rules.mk Remove Full Bootmagic (#13846) 2021-08-06 23:59:56 -07:00

Overview

I have mostly ortholinear keyboards, which share a lot of functions. For this purpose, I collected them here.

I have the following keymaps:

  • Gherkin (Does not use the user space)
  • XD75RE (Uses different keymap)
  • Let's Split
  • Let's Split It Up
  • Planck

Layout

I use DVORAK with an unorthodox Turkish layout. If you wanna grab my code, and you used a layout with a persistent base layer change, change it to layer 0 before proceeding.

Layers

  • Dvorak: Base layer,with dvorak layout.
  • Alternative: Has alternate characters.
  • Game: Toggled from Function, comfortable for gaming use.
  • Numeric: Has numericals and symbols. Can be locked.
  • Function: Layer has media and function keys.
  • Mouse: Manipulates mouse. Can be locked.
  • Music Allows playing sounds.

Functionality

  • RGB Backlight: With layer indication, and ability to change base layer lighting mode.
  • Secrets: By placing a secrets.h, and not tracking it, passwords can be stored.
  • Mouse: Mouse emulation, complete with diagonal keys.
  • Turkish: An AltGr-like overlay that allows some non-common letters, in unicode.

I suggest checking out how I enabled Turkish keys, how I planned out RGB lighting, and my mouse implementation; they might offer some insight into fringe user cases.

Issues

All features are too big for the 32kB bootloader. Offenders are audio and rgb lights; it comes down to one or the other.

The Proton board, and rev 6 might fix that.

Credits

I have previously written my keymap by myself before, but I rewrote it here,