forked from mirrors/qmk_firmware
62ba66d618
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses |
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.. | ||
alpha_mods_anim.h | ||
breathing_anim.h | ||
cycle_all_anim.h | ||
cycle_left_right_anim.h | ||
cycle_up_down_anim.h | ||
digital_rain_anim.h | ||
dual_beacon_anim.h | ||
gradient_up_down_anim.h | ||
jellybean_raindrops_anim.h | ||
rainbow_beacon_anim.h | ||
rainbow_moving_chevron_anim.h | ||
rainbow_pinwheels_anim.h | ||
raindrops_anim.h | ||
rgb_matrix_effects.inc | ||
solid_color_anim.h | ||
solid_reactive_anim.h | ||
solid_reactive_cross.h | ||
solid_reactive_nexus.h | ||
solid_reactive_simple_anim.h | ||
solid_reactive_wide.h | ||
solid_splash_anim.h | ||
splash_anim.h | ||
typing_heatmap_anim.h |