cfe8c4dee3
* Implement Sha keyboard with default layout * Adjust readme and info.json per PR checklist * Fix RGB Light description in default keymap readme * Update keyboards/sha/rules.mk Move configuration to info.json Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/sha/info.json Move configuration to info.json Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/sha/info.json Move configuration to info.json Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/sha/info.json Define RGB animations in info.json Co-authored-by: Joel Challis <git@zvecr.com> * Enable RGB Lighting Layers at keymap level, not keyboard level --------- Co-authored-by: Joel Challis <git@zvecr.com>
90 lines
No EOL
3.9 KiB
C
90 lines
No EOL
3.9 KiB
C
// Copyright 2023 Steven Karrmann
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum layer_names {
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_QWERTY,
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_COLEMAK,
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_SYMBOL,
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_FUNCTION
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};
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#define SYM_TAB LT(_SYMBOL, KC_TAB)
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#define FUN_SPC LT(_FUNCTION, KC_SPC)
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#define QWERTY DF(_QWERTY)
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#define COLEMAK DF(_COLEMAK)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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KC_GRV , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_MINS,
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KC_EQL , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL
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),
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[_COLEMAK] = LAYOUT(
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KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_MINS,
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KC_EQL , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT,
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL
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),
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[_SYMBOL] = LAYOUT(
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KC_TILD, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_UNDS,
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KC_PLUS, KC_EXLM, KC_LPRN, KC_RPRN, KC_DLR , KC_AMPR, KC_PIPE, KC_HASH, KC_LCBR, KC_RCBR, KC_COLN, KC_DQUO,
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_______, KC_AT , KC_LBRC, KC_RBRC, KC_BSLS, KC_PERC, KC_CIRC, KC_ASTR, KC_LABK, KC_RABK, KC_QUES, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FUNCTION] = LAYOUT(
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QK_BOOT, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_PSCR, KC_SCRL, KC_HOME, KC_PGDN, KC_PGUP, KC_END , QWERTY ,
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_______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_INS , KC_CAPS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, COLEMAK,
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_______, KC_F9 , KC_F10 , KC_F11 , KC_F12 , RGB_TOG, KC_NUM , KC_MUTE, KC_VOLD, KC_VOLU, KC_PAUS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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const rgblight_segment_t PROGMEM rgb_scroll_lock[] = RGBLIGHT_LAYER_SEGMENTS(
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{6, 3, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM rgb_caps_lock[] = RGBLIGHT_LAYER_SEGMENTS(
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{11, 3, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM rgb_num_lock[] = RGBLIGHT_LAYER_SEGMENTS(
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{16, 3, HSV_RED}
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);
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const rgblight_segment_t PROGMEM rgb_qwerty[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 6, HSV_YELLOW},
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{9, 2, HSV_YELLOW},
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{14, 2, HSV_YELLOW},
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{19, 6, HSV_YELLOW}
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);
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const rgblight_segment_t PROGMEM rgb_colemak[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 6, HSV_CYAN},
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{9, 2, HSV_CYAN},
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{14, 2, HSV_CYAN},
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{19, 6, HSV_CYAN}
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);
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const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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rgb_scroll_lock,
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rgb_caps_lock,
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rgb_num_lock,
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rgb_qwerty,
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rgb_colemak
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);
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void keyboard_post_init_user(void) {
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rgblight_layers = rgb_layers;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.scroll_lock);
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rgblight_set_layer_state(1, led_state.caps_lock);
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rgblight_set_layer_state(2, led_state.num_lock);
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return true;
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}
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(3, layer_state_cmp(state, _QWERTY));
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rgblight_set_layer_state(4, layer_state_cmp(state, _COLEMAK));
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return state;
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} |