qmk_firmware/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c
2022-11-15 16:52:01 +00:00

223 lines
10 KiB
C

/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum bstiq_layers {
LAYER_BASE = 0,
LAYER_MBO,
LAYER_MEDIA,
LAYER_NAV,
LAYER_MOUSE,
LAYER_SYM,
LAYER_NUM,
LAYER_FUN,
};
// Automatically enable sniping when the mouse layer is on.
#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
#define ENT_MBO LT(LAYER_MBO, KC_ENT)
#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
#define ESC_SYM LT(LAYER_SYM, KC_ESC)
#define SPC_NUM LT(LAYER_NUM, KC_SPC)
#define SPC_MBO LT(LAYER_MBO, KC_SPC)
#define MOUSE(KC) LT(LAYER_MOUSE, KC)
#define USR_RDO KC_AGAIN
#define USR_PST S(KC_INS)
#define USR_CPY C(KC_INS)
#define USR_CUT S(KC_DEL)
#define USR_UND KC_UNDO
#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_D KC_MS_DOWN
#define MS_U KC_MS_UP
#define WH_L KC_MS_WH_LEFT
#define WH_R KC_MS_WH_RIGHT
#define WH_D KC_MS_WH_DOWN
#define WH_U KC_MS_WH_UP
// clang-format off
/** Convenience macro. */
#define _KC_LAYOUT_wrapper( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
...) \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
__VA_ARGS__
#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
/** Base layer with BÉPO layout. */
#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
B, W, P, O, QUOT, DOT, V, D, L, J, \
A, U, I, E, COMM, C, T, S, R, N, \
Z, Y, X, SLSH, K, M, Q, G, H, F, \
KC_A, SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM, KC_A)
/** Convenience key shorthands. */
#define U_NA KC_NO // Present but not available for use.
#define U_NU KC_NO // Available but not used.
/** Convenience row shorthands. */
#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
/** Layers. */
// Buttons.
#define LAYOUT_LAYER_MBO \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
U_NA, U_NA, U_NA, KC_ENT, KC_ENT, KC_ENT
// Media.
#define LAYOUT_LAYER_MEDIA \
________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3, KC_BTN2
// Navigation.
#define LAYOUT_LAYER_NAV \
________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY, U_NA
// Mouse.
#define LAYOUT_LAYER_MOUSE \
S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
KC_BTN3, KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN2
// Symbols.
#define LAYOUT_LAYER_SYM \
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \
U_NA, KC_RPRN, KC_LPRN, U_NA, U_NA, U_NA
// Numerals.
#define LAYOUT_LAYER_NUM \
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \
U_NA, KC_0, KC_MINS, U_NA, U_NA, U_NA
// Function keys.
#define LAYOUT_LAYER_FUN \
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \
KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
U_NA, KC_APP, KC_TAB, U_NA, U_NA, U_NA
/**
* Add Home Row mod to a layout.
*
* Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
* home row. The layout passed in parameter must contain at least 20 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
*/
#define _HOME_ROW_MOD_GASC( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
__VA_ARGS__
#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
/**
* Add mouse layer keys to a layout.
*
* Expects a 10-key per row layout. The layout passed in parameter must contain
* at least 30 keycodes.
*
* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
*
* MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
*/
#define _MOUSE_MOD( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, \
R15, R16, R17, R18, R19, \
L20, MOUSE(L21), L22, L23, L24, \
R25, R26, R27, R28, MOUSE(R29), \
__VA_ARGS__
#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_wrapper(
MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
),
[LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
[LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
[LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
[LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
[LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
};
// clang-format on
#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER)
layer_state_t layer_state_set_user(layer_state_t state) {
dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
return state;
}
#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER
#ifdef RGB_MATRIX_ENABLE
// Forward-declare this helper function since it is defined in rgb_matrix.c.
void rgb_matrix_update_pwm_buffers(void);
#endif
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(RGB_RED);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
}