qmk_firmware/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

144 lines
4.9 KiB
C

/**
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef VIA_ENABLE
/* Via configuration. */
# define DYNAMIC_KEYMAP_LAYER_COUNT 8
#endif // VIA_ENABLE
/**
* Configure the global tapping term (default: 200ms).
* If you have a lot of accidental mod activations, crank up the tapping term.
*/
#ifndef TAPPING_TERM
# define TAPPING_TERM 160
#endif // TAPPING_TERM
// disable trackpad taps
// #define CIRQUE_PINNACLE_TAPPING_TERM 0
/**
* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
* twice, except for one-shot keys.
*/
#define QUICK_TAP_TERM 0
/*
* Tap-or-Hold decision modes.
*
* Note that the following flags behave differently when combined (ie. when 2 or
* more are enabled).
*
* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
* decision modes.
*/
/**
* Faster tap-hold trigger.
*
* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
*/
#define PERMISSIVE_HOLD
/**
* Prevent normal rollover on alphas from accidentally triggering mods.
*
* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
*
* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
*/
#define IGNORE_MOD_TAP_INTERRUPT
/** Dilemma-specific features. */
#ifdef POINTING_DEVICE_ENABLE
// Flip horizontal direction for drag-scroll.
# define DILEMMA_DRAGSCROLL_REVERSE_X
// #define DILEMMA_DRAGSCROLL_REVERSE_Y
#endif // POINTING_DEVICE_ENABLE
/** RGB Matrix. */
#ifdef RGB_MATRIX_ENABLE
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// Limit maximum brightness to keep power consumption reasonable, and avoid
// disconnects.
# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
// Rainbow swirl as startup mode.
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
// Slow swirl at startup.
# define RGB_MATRIX_DEFAULT_SPD 32
// Startup values.
# define RGB_MATRIX_DEFAULT_HUE 0
# define RGB_MATRIX_DEFAULT_SAT 255
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif // RGB_MATRIX_ENABLE