22be7e79ac
* Normalise Auto Shift keycodes * Add keycode table to main list * Add old keycodes to legacy header
267 lines
9.8 KiB
C
267 lines
9.8 KiB
C
/* Copyright 2020 Jordan Egstad
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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/* ==========================================================================
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LAYERS
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========================================================================== */
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// qwerty
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#define _QW 0
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// functions
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#define _FN 1
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/* ==========================================================================
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CUSTOM KEYS
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========================================================================== */
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// Tap dances
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#define TD_ESCP TD(TD_GV_ESC) // Tap for grave, twice for escape
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#define TD_MINS TD(TD_MIN) // Tap for minus, twice for equal
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#define TD_BRAC TD(TD_BRC) // Tap for open brace, twice for close
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// Layers
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#define FN_SPC LT(_FN, KC_SPC) // Tap for space, hold for _FN
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// Modifiers
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#define LG_ZMIN LGUI(KC_EQUAL) // Command + plus (zoom in)
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#define LG_ZMOT LGUI(KC_MINUS) // Command + minus (zoom out)
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#define MT_SHFT MT(MOD_RSFT, KC_ENT) // Tap for enter, hold for shift
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// Tap Dances
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enum {
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TD_BRC = 0,
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TD_MIN,
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TD_GV_ESC,
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TD_BS
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};
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for Left Brace, twice for Right Brace
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[TD_BRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
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//Tap once for Minus, twice for Equal
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[TD_MIN] = ACTION_TAP_DANCE_DOUBLE(KC_MINUS, KC_EQUAL),
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// Tap once for Grave, tap twice for Escape
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[TD_GV_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_GRAVE, KC_ESCAPE)
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};
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/* ==========================================================================
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KEYMAPS
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========================================================================== */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY (_QW)
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | - | ` | \| | 6 | 7 | 8 | 9 | 0 | - + |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | TAB | Q | W | E | R | T | [ | \ | ] | Y | U | I | O | P | [ ] |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | CAP LK | A | S | D | F | G | | | | H | J | K | L | ; | ' |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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* | LSHIFT | Z | X | C | V | B | | | | N | M | , | . | / | RSHIFT |
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* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | ZOOM- | ZOOM+ | LALT | FN | CMD | BSPC | | | FN | SPACE | ENTER | LEFT | UP | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_QW] = LAYOUT_ortho_5x15( /* QWERTY */
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TD_ESCP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_GRV, KC_PIPE, KC_6, KC_7, KC_8, KC_9, KC_0, TD_MINS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_BSLS, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BRAC, \
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_______, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT_SHFT, \
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LG_ZMOT, LG_ZMIN, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, _______, QK_BOOT, _______, FN_SPC, KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT \
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),
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/* FUNCTION (_FN)
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | P | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | RGB HD | RGB HI | | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | A-SFT | | | | | | RGB SD | RGB SI | | | LEFT | UP | DOWN | RIGHT | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | RGB | | | | | | RGB VD | RGB VI | | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | QK_BOOT | | | | | | RGB RMD| RGB MD | | | PLAY | PREV | VOL UP | VOL DN | NEXT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, \
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AS_TOGG, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______, \
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RGB_TOG, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, \
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QK_BOOT, _______, _______, _______, _______, _______, RGB_RMOD,RGB_MOD, _______, _______, KC_MPLY, KC_MRWD, KC_VOLU, KC_VOLD, KC_MFFD \
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),
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};
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/* ==========================================================================
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LEDs
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========================================================================== */
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// RGB MODES
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// 1 = Static
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// 2-5 = Breathing
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// 6-8 = Rainbow
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// 9-14 = Swirl
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// 15-20 = Snake
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// 21-24 = Nightrider
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// 25 = Christmas
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// 26-30 = Static Gradient
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// Default LED colors
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uint8_t h = 170;
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uint8_t s = 255;
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uint8_t v;
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// default animation
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uint8_t rgbMode = RGBLIGHT_MODE_STATIC_LIGHT;
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// boot animation
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uint8_t rgbBootMode = RGBLIGHT_MODE_SNAKE;
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// boot timeout vars
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uint8_t bootComplete = 0;
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int bootTimeoutDuration = 2000;
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int bootTimeout;
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void init_hsv(void) {
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// fetch what the brightness was last sesion
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v = rgblight_get_val();
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rgblight_sethsv(h,s,v);
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}
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// fetch current HSV vals
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void get_hsv(void) {
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h = rgblight_get_hue();
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s = rgblight_get_sat();
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v = rgblight_get_val();
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}
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// reset HSV vals
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void reset_hsv(void) {
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int currentV = rgblight_get_val();
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rgblight_sethsv(h,s,currentV);
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}
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// deterimes when to stop bootup animation
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void bootupAnimation(void) {
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bootComplete = (timer_elapsed(bootTimeout) > bootTimeoutDuration) ? 1 : 0;
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if (bootComplete) {
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rgblight_mode(rgbMode);
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}
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}
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/* ==========================================================================
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INITIALIZATION FUNCTION
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========================================================================== */
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void keyboard_post_init_user(void) {
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// start a timeout
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bootTimeout = timer_read();
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// set rgb color
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init_hsv();
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// init rgb
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rgblight_enable();
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// animate in snake ledGreende
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rgblight_mode(rgbBootMode);
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};
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/* ==========================================================================
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ALWAYS RUNNING
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========================================================================== */
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void matrix_scan_user(void) {
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// keep an eye on these layers
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uint8_t layer = get_highest_layer(layer_state);
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// handle boot-up sequence
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bootupAnimation();
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// watch the brightness for changes
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v = rgblight_get_val();
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switch (layer) {
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case _FN:
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// set leds to white
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rgblight_sethsv_noeeprom(h,0,v);
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break;
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default:
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break;
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}
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};
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/* ==========================================================================
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KEYPRESS CALLBACKS
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========================================================================== */
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// keep an eye on these layers
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uint8_t layer = get_highest_layer(layer_state);
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switch (keycode) {
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case FN_SPC:
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// stash and pop color on key down and key up
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(record->event.pressed) ? get_hsv() : reset_hsv();
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return true;
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default:
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switch (layer) {
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case _QW:
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// tick the hue up with each keypress
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rgblight_increase_hue();
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break;
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default:
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break;
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}
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return true; // Process all other keycodes normally
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}
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}
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