qmk_firmware/keyboards/metamechs/timberwolf/config.h

74 lines
2 KiB
C

/*
Copyright 2020 Croktopus
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_COLS 9
#define MATRIX_ROWS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_COL_PINS { B2, D1, D2, C7, F5, F6, F7, F0, E6 }
#define MATRIX_ROW_PINS { B6, B5, B4, D7, D6, D4, D5, D3, F4, F1, B1, B0 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Wncoswe pins */
#define ENCODERS_PAD_A { B7 }
#define ENCODERS_PAD_B { B3 }
/* Encoder resolution, lower number = more sensitive */
#define ENCODER_RESOLUTION 2
/* Reverse encoder direction */
// #define ENCODER_DIRECTION_FLIP
/* Backlighting code used for caps lock indicator */
#define BACKLIGHT_PIN C6
#define BACKLIGHT_LEVELS 16
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT