9dbee3e23d
Co-authored-by: Nick Brassel <nick@tzarc.org>
52 lines
2.2 KiB
C
52 lines
2.2 KiB
C
// Copyright 2021 Christoph Rehmann (crehmann)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
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L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R20, R21, \
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L22, L23, L24, L25, L26, L27, R28, R29, R30, R31, R32, R33, \
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L34, L35, L36, R37, R38, R39 \
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) \
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{ \
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{ L04, L03, L02, L01, L00, KC_NO }, \
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{ L15, L14, L13, L12, L11, L10 }, \
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{ L27, L26, L25, L24, L23, L22 }, \
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{ L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
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{ R05, R06, R07, R08, R09, KC_NO }, \
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{ R16, R17, R18, R19, R20, R21 }, \
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{ R28, R29, R30, R31, R32, R33 }, \
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{ R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
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}
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#define LAYOUT_stack( \
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L00, L01, L02, L03, L04, \
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L10, L11, L12, L13, L14, L15, \
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L22, L23, L24, L25, L26, L27, \
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L34, L35, L36, \
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\
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R05, R06, R07, R08, R09, \
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R16, R17, R18, R19, R20, R21, \
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R28, R29, R30, R31, R32, R33, \
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R37, R38, R39 \
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) \
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{ \
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{ L04, L03, L02, L01, L00, KC_NO }, \
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{ L15, L14, L13, L12, L11, L10 }, \
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{ L27, L26, L25, L24, L23, L22 }, \
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{ L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
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{ R05, R06, R07, R08, R09, KC_NO }, \
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{ R16, R17, R18, R19, R20, R21 }, \
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{ R28, R29, R30, R31, R32, R33 }, \
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{ R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
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}
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