0be7345640
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
121 lines
4.4 KiB
C
121 lines
4.4 KiB
C
/* Copyright 2020 Kyle McCreery
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define FN1_SPC LT(1, KC_SPC)
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#define FN2_BSPC LT(2, KC_BSPC)
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#define FN3_B LT(3, KC_B)
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#define CTL_Z CTL_T(KC_Z)
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#define ALT_X ALT_T(KC_X)
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#define ALT_N ALGR_T(KC_N)
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#define CTL_M RCTL_T(KC_M)
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#define SFT_ENT RSFT_T(KC_ENT)
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#define WIN_C LGUI_T(KC_C)
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typedef struct {
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bool is_press_action;
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uint8_t state;
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} tap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD,
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DOUBLE_TAP
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};
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// Tap dance enums
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enum {
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left_enter,
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};
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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void left_enter_finished(qk_tap_dance_state_t *state, void *user_data);
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void left_enter_reset(qk_tap_dance_state_t *state, void *user_data);
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_7, KC_8, KC_9, KC_0, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_4, KC_5, KC_6, TD(left_enter), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC,
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KC_1, KC_2, KC_3, CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, SFT_ENT
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),
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[1] = LAYOUT(
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KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, RESET, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_F4, KC_F5, KC_F6, KC_TAB, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT,
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KC_F1, KC_F2, KC_F3, _______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO,
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KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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[3] = LAYOUT(
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RGB_M_G, RGB_M_T, _______, RGB_M_P, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______,
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RGB_M_SN, RGB_M_K, RGB_M_X, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______,
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RGB_M_B, RGB_M_R, RGB_M_SW, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
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else return SINGLE_HOLD;
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} else return DOUBLE_TAP;
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//} else if (state->count >= 2) {
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// return DOUBLE_TAP;
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//}else return 8; // Magic number. At some point this method will expand to work for more presses
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}
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static tap left_enter_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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void left_enter_finished(qk_tap_dance_state_t *state, void *user_data) {
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left_enter_tap_state.state = cur_dance(state);
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switch (left_enter_tap_state.state) {
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//case SINGLE_TAP: register_code(KC_ENT); break;
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case SINGLE_HOLD: register_code(KC_LSFT); break;
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case DOUBLE_TAP: register_code(KC_ENT); break;
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}
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}
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void left_enter_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (left_enter_tap_state.state) {
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//case SINGLE_TAP: unregister_code(KC_ENT); break;
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case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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case DOUBLE_TAP: unregister_code(KC_ENT); break;
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}
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left_enter_tap_state.state = 0;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset)
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};
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