qmk_firmware/keyboards/cannonkeys/malicious_ergo/keymaps/default/keymap.c
Andrew Kannan bc538e3776
[Keyboard] CannonKeys Malicious Ergo (#17076)
* Add Malicious Ergo keyboard to QMK

* Update layout

* update info.json

* update info.json again

* Update info.json again

* i h8 info.json

* its default not all

* Update keyboards/cannonkeys/malicious_ergo/config.h

* Add bootloader instructions and license header

* Update keyboards/cannonkeys/malicious_ergo/rules.mk

* Update keyboards/cannonkeys/malicious_ergo/rules.mk

* Update keyboards/cannonkeys/malicious_ergo/readme.md

* Remove rotation from info.json

* Remove labels

* Update keyboards/cannonkeys/malicious_ergo/readme.md

* Update keyboards/cannonkeys/malicious_ergo/malicious_ergo.h

* Revise info.json again

* whitespace fix

* Apply suggestions from code review

Move pid/vid into info json
Fix rounding errors in info json

Thanks to fauxpark and noroadsleft!
2022-08-30 11:29:05 -07:00

42 lines
2.7 KiB
C

/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_default(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_DEL,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_END,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LALT, KC_SPC, MO(_FN1), KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_FN1] = LAYOUT_default(
RGB_TOG, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, _______,
RGB_MOD, _______, _______, KC_UP, _______, _______, _______, RGB_SAI, RGB_HUI, RGB_VAI, _______, _______, _______, _______, _______, _______,
RGB_RMOD, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, RGB_SAD, RGB_HUD, RGB_VAD, _______, _______, _______, _______, _______,
_______, BL_INC, BL_DEC, BL_TOGG, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
)
};