qmk_firmware/keyboards/jc65/v32u4
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

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* Move RGBLight animations to data driven, M

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* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

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* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Get rid of USB_LED_KANA and USB_LED_COMPOSE (#21366) 2023-06-27 09:15:33 +10:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md Modified URLs to point to new locations 2019-01-13 09:11:18 -08:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

JC65

JC65

The JC65 PCB actually has two revisions: A QMK native version, and a PS2AVRGB version. Jchan offered both PCBs as options during the M65-A Round 1 group buy, and were also available choices for the 65% acrylic case group buy.

These docs are for the QMK version of the PCB. More info on qmk.fm

Keyboard Maintainer: Ethan Madden
Hardware Supported: JC65 rev.qmk
Hardware Availability: keyclack.com

Make example for this keyboard (after setting up your build environment):

make jc65/v32u4:default

Or to make and flash:

make jc65/v32u4:default:dfu

See build environment setup then the make instructions for more information.