qmk_firmware/keyboards/hadron
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
ver2 Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
ver3 Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json info.json whitespace cleanups (#20651) 2023-05-02 08:25:15 +10:00
readme.md
rules.mk [Core] Cleanup rules.mk for F303 keyboards (#7306) 2019-11-14 18:25:40 -08:00

Hadron

Hadron

A low-profile ortholinear build.

Keyboard Maintainer: ishtob, QMK
Hardware Supported: Hadron PCB rev0, rev2, rev3

Make example for this keyboard (after setting up your build environment):

make hadron:default

See build environment setup then the make instructions for more information.