bbf7a20b33
Co-authored-by: Drashna Jaelre <drashna@live.com>
463 lines
23 KiB
C
463 lines
23 KiB
C
/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "custom_keymap.h"
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#include "sendstring_german.h"
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_HOME_END,
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};
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// Tap Dance definitions
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tap_dance_action_t tap_dance_actions[] = {
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// tap once for home, twice for end
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[TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
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};
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#endif
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// Custom layer types
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enum layertypes {
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LYR_SOLID, // fullsize coloring
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LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
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LYR_BLACK // only used key in layer color
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};
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// Defines names for use in layer keycodes and the keymap
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enum layers {
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_LVL0_,
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_LVL1_,
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_LVL2_,
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_LVL3_,
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_LVL4_,
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_LVL5_,
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_LVL6_,
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_LVL7_
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
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* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Hom│
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
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* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ │PgU│
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ Ent├───┤
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* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │ │PgD│
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴┬───┼───┤
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* │Shft│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shift│ ↑ │End│
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* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
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* │Ctrl│GUI │Alt │ │ Alt│Ctrl│ │ ← │ ↓ │ → │
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* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
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*/
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#ifdef TAP_DANCE_ENABLE
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/* 0: ISO qwertz, SPACECADET and TAPDANCE */
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/* [_LVL0_] = LAYOUT_65_iso_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END),
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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*/
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/* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
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[_LVL0_] = LAYOUT_65_iso_blocker(
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KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
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KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
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KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
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SC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, SC_RSPC, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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#else
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/* 0: ISO qwertz, SPACECADET but no TAPDANCE */
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[_LVL0_] = LAYOUT_65_iso_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP,
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SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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#endif
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/* 1: Function key, multimedia control, layer switching board and LEADER */
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[_LVL1_] = LAYOUT_65_iso_blocker(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END),
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S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE),
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QK_BOOT, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD,
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_______, _______, _______, QK_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
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),
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/* 2: Mouse layer and virtual/multiple desktop navigation */
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[_LVL2_] = LAYOUT_65_iso_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______,
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_______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E),
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_______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
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),
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#ifdef DYNAMIC_MACRO_ENABLE
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/* 3: Dynamic macro, NUMPAD and settings */
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[_LVL3_] = LAYOUT_65_iso_blocker(
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_______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
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_______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
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_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
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_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
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),
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#else
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/* 3: NUMPAD and settings */
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[_LVL3_] = LAYOUT_65_iso_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
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_______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
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_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
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_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
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),
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#endif
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/* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
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[_LVL4_] = LAYOUT_65_iso_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* 5: ISO qwerty DE 2 US Base Layer */
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[_LVL5_] = LAYOUT_65_iso_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP,
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MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* 6: ISO qwerty DE 2 US Shifted Layer */
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[_LVL6_] = LAYOUT_65_iso_blocker(
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_______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______,
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_______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END,
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KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______,
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KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______,
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_______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______
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),
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/* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
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#ifdef TAP_DANCE_ENABLE
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/* 7: ISO DE qwertz, SPACECADET and TAPDANCE */
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[_LVL7_] = LAYOUT_65_iso_blocker(
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KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
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KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
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KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
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SC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, SC_RSPC, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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#else
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/* 7: ISO qwertz, SPACECADET but no TAPDANCE */
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[_LVL7_] = LAYOUT_65_iso_blocker(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
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SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
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),
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#endif
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/*template
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[_UL] = LAYOUT_65_iso_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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*/
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};
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// layer color and type
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const uint8_t PROGMEM ledmap[][4] = {
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// LEDs off on Layer 0
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//[_LVL0_] = {{0, 0, 0}, LYR_SOLID},
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[_LVL0_] = {C_HSV_WINERED, LYR_SOLID},
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[_LVL1_] = {HSV_RED, LYR_TRANS},
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[_LVL2_] = {HSV_MAGENTA, LYR_BLACK},
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[_LVL3_] = {HSV_PURPLE, LYR_BLACK},
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[_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID},
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[_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID},
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[_LVL6_] = {HSV_BLUE, LYR_TRANS},
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[_LVL7_] = {C_HSV_WINERED, LYR_SOLID}
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};
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void keyboard_post_init_user(void) {
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// Call the post init code.
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#ifdef CONSOLE_ENABLE
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debug_enable=true;
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debug_matrix=true;
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#endif
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//rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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//rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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//rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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//rgb_matrix_sethsv(HSV_OFF);
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//rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
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//rgb_matrix_sethsv_noeeprom(HSV_OFF);
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//rgb_matrix_set_color_all(RGB_BLACK);
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rgb_matrix_enable();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef CONSOLE_ENABLE
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// useful for getting matrix right
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uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %u, time: %u, interrupt: %u, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
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#endif
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switch (keycode) {
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case RGB_TOG:
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if (record->event.pressed) {
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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rgb_matrix_set_color_all(RGB_BLACK);
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}
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break;
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case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(RGB_BLACK);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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return false;
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default:
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return true; // Process all other keycodes normally
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}
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}
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void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
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HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
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RGB rgb = hsv_to_rgb(hsv);
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float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
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rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
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}
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void set_led_color_by_layer(int layer, int ledkey){
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set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
|
|
pgm_read_byte(&ledmap[layer][1]),
|
|
pgm_read_byte(&ledmap[layer][2]));
|
|
}
|
|
|
|
void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
|
|
if (rgb_matrix_get_flags() != LED_FLAG_ALL){
|
|
if ( key == KC_TRNS ) {
|
|
if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
|
|
// this key is transparent and the layer below does something
|
|
// - light it up in (lower) layer-1 specific color
|
|
set_led_color_by_layer(layer-1, ledkey);
|
|
}
|
|
if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
|
|
// this key is transparent but the lower layer is not intended
|
|
// to be used, it still works but not intended; type BLACK
|
|
set_led_color_by_hsv(ledkey, HSV_BLACK);
|
|
}
|
|
} else {
|
|
// this key does something - light it up in layer specific color
|
|
// regular key and SOLID or BLACK as layer type
|
|
set_led_color_by_layer(layer, ledkey);
|
|
}
|
|
}
|
|
}
|
|
|
|
void set_caps_lock(int layer) {
|
|
int caps_lock_led = 30;
|
|
led_t host_leds = host_keyboard_led_state();
|
|
if (host_leds.caps_lock) {
|
|
set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
|
|
} else {
|
|
// if capslock is not pressed don't clear it,
|
|
// it might be used for displaying led pattern
|
|
if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
|
|
// or to keep the correct lighting on for the layer that use all keys
|
|
// on all other layers turn the led off, so only switch it of when
|
|
// layer is BLACK
|
|
if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
|
|
set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void set_layer_color(int layer) {
|
|
// key specific lighting
|
|
int ledkey=0;
|
|
for (int keyindex=0; keyindex<MATRIX_COLS*MATRIX_ROWS;keyindex++) {
|
|
uint8_t row = keyindex/MATRIX_COLS;
|
|
uint8_t col = (keyindex-(keyindex/MATRIX_COLS)*MATRIX_COLS);
|
|
uint16_t key=pgm_read_word(&keymaps[layer][row][col]);
|
|
|
|
// continue if this is not a valid key
|
|
if (key==KC_NO) { continue; }
|
|
|
|
// handle layer specific coloring
|
|
set_ledkey_by_layer_type(layer, ledkey, key);
|
|
/* === below this function add custom overriding ledkey lighting === */
|
|
|
|
// gaming layer with highlighted keys
|
|
//if (IS_LAYER_ON(_LVL4_)) {
|
|
if (layer == _LVL4_) {
|
|
if((key==KC_W) || (key==KC_A) || (key==KC_S) || (key==KC_D)) {
|
|
set_led_color_by_hsv(ledkey, HSV_GOLD);
|
|
}
|
|
if((key==KC_R) || (key==KC_SPC) || (key==KC_LSFT) || (key==KC_LCTL)) {
|
|
set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
|
|
}
|
|
}
|
|
|
|
// color testing layer
|
|
/*if (layer == _LVL7_) {
|
|
switch (ledkey) {
|
|
case 16: {
|
|
set_led_color_by_hsv(ledkey, HSV_AZURE);
|
|
}
|
|
break;
|
|
case 17: {
|
|
set_led_color_by_hsv(ledkey, HSV_BLUE);
|
|
}
|
|
break;
|
|
case 18: {
|
|
set_led_color_by_hsv(ledkey, HSV_CHARTREUSE);
|
|
}
|
|
break;
|
|
case 19: {
|
|
set_led_color_by_hsv(ledkey, HSV_CORAL);
|
|
}
|
|
break;
|
|
case 20: {
|
|
set_led_color_by_hsv(ledkey, HSV_CYAN);
|
|
}
|
|
break;
|
|
case 21: {
|
|
set_led_color_by_hsv(ledkey, HSV_GOLD);
|
|
}
|
|
break;
|
|
case 22: {
|
|
set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
|
|
}
|
|
break;
|
|
case 23: {
|
|
set_led_color_by_hsv(ledkey, HSV_MAGENTA);
|
|
}
|
|
break;
|
|
case 24: {
|
|
set_led_color_by_hsv(ledkey, HSV_ORANGE);
|
|
}
|
|
break;
|
|
case 25: {
|
|
set_led_color_by_hsv(ledkey, HSV_PINK);
|
|
}
|
|
break;
|
|
case 26: {
|
|
set_led_color_by_hsv(ledkey, HSV_RED);
|
|
}
|
|
break;
|
|
case 27: {
|
|
set_led_color_by_hsv(ledkey, HSV_SPRINGGREEN);
|
|
}
|
|
break;
|
|
case 32: {
|
|
set_led_color_by_hsv(ledkey, HSV_MAGENTA);
|
|
}
|
|
break;
|
|
case 33: {
|
|
set_led_color_by_hsv(ledkey, HSV_TEAL);
|
|
}
|
|
break;
|
|
case 34: {
|
|
set_led_color_by_hsv(ledkey, HSV_TURQUOISE);
|
|
}
|
|
break;
|
|
case 35: {
|
|
set_led_color_by_hsv(ledkey, HSV_WHITE);
|
|
}
|
|
break;
|
|
case 36: {
|
|
set_led_color_by_hsv(ledkey, HSV_YELLOW);
|
|
}
|
|
break;
|
|
case 37: {
|
|
set_led_color_by_hsv(ledkey, HSV_PURPLE);
|
|
}
|
|
break;
|
|
case 38: {
|
|
set_led_color_by_hsv(ledkey, HSV_GREEN);
|
|
}
|
|
break;
|
|
default: {
|
|
}
|
|
break;
|
|
}
|
|
}*/
|
|
ledkey++;
|
|
}
|
|
// non key specific lighting instead led flag based
|
|
if (layer == _LVL7_){
|
|
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; ++i) {
|
|
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
|
|
set_led_color_by_hsv(i, C_HSV_DARKGOLD);
|
|
}
|
|
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
|
|
set_led_color_by_hsv(i, HSV_BLACK);
|
|
}
|
|
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
|
|
set_led_color_by_layer(layer, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
bool rgb_matrix_indicators_user(void) {
|
|
int layer = get_highest_layer(layer_state);
|
|
set_layer_color(layer);
|
|
set_caps_lock(layer);
|
|
return false;
|
|
}
|
|
|
|
void leader_end_user(void) {
|
|
if (leader_sequence_one_key(KC_F)) {
|
|
// Anything you can do in a macro.
|
|
SEND_STRING("QMK is awesome.");
|
|
}
|
|
if (leader_sequence_two_keys(KC_D, KC_D)) {
|
|
SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
|
|
}
|
|
if (leader_sequence_two_keys(KC_S, KC_S)) {
|
|
SEND_STRING(SS_LCTL("v"));
|
|
}
|
|
if (leader_sequence_three_keys(KC_D, KC_D, KC_S)) {
|
|
SEND_STRING("https://start.duckduckgo.com\n");
|
|
}
|
|
}
|