a03aa301de
* disambiguate Bootmagic rules in keymaps The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic. This commit edits the files to specify that full Bootmagic is intended. * remove BOOTMAGIC_ENABLE=full setting * unify commented BOOTMAGIC_ENABLE rules in keyboards Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out. Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} + ``` * remove commented Bootmagic rules from keymap/user level Command: ``` find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} + ``` * update keyboard BOOTMAGIC_ENABLE rule formatting Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later). Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + ``` * update keyboards' BOOTMAGIC_ENABLE settings Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used. Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' + ``` * update keymap/user BOOTMAGIC_ENABLE settings Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used. Commands: ``` find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' + find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' + ``` * remove and replace inline comments in keyboards and keymap/user files Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`. Commands: ``` find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' + ``` * rename improperly named makefiles Some files intended to be used as makefiles had improper names causing them to not be used as intended when building. This commit corrects the filenames of the affected files. * update renamed file with new rule formatting * update QMK's template files Updates QMK's `rules.mk` templates to use the new inline comment. * update QMK Docs - remove documentation of full Bootmagic - update links to Bootmagic Lite doc - add doc for Magic Keycodes * rules.mk patch for coarse/ixora and coarse/vinta |
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.. | ||
keymaps | ||
babblePaste.c | ||
babblePaste.h | ||
babblePaste.txt | ||
config.h | ||
info.json | ||
ms_sculpt_mobile.c | ||
ms_sculpt_mobile.h | ||
readme.md | ||
rules.mk |
Microsoft Sculpt Mobile
This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it into a hard-wired keyboard running QMK.
The keyboard is known under several different names: Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded.
I had a stack of them, since they're cheap on ebay, travel well, and are just ergo enough.
The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of "pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118
Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder. They're also allow the cable to be inserted on top or bottom.
If I was going to do it again, I'd make the MCU connection come out the top of the keyboard and avoid the wires dangling out the bottom.
As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU, but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a half millimeter off the end of the ribbon cable & the errors go away.
My method for discovering the matrix was to set up a LAYOUT macro that included all pins. See MATRIX_TESTING_LAYOUT if you need it. Then set up a keymap that has all printable symbols in the first 4 rows. test each key & record output. Then switch the printable symbols to the bottom 4 rows & repeat. This was enough to show the matrix.
The full original keymap for the Sculpt is
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | b | n | m | , | . | / | Caps | Fn | ||||||||||
1 | g | h | " | Vol+ | Mute | RCtl | Vol- | PgDn | LCtl | |||||||||
2 | 7 | 8 | 9 | 0 | Del | PgUp | RShift | LShift | ||||||||||
3 | p | [ | ] | \ | RAlt | LAlt | ||||||||||||
4 | y | u | i | o | LGUI | |||||||||||||
5 | ~ | - | += | j | k | l | ; | 5 | 6 | Bksp | 1 | 2 | 3 | 4 | F4 | F5 | F6 | |
6 | a | s | d | q | w | e | Up | Left | Down | Right | Space | F1 | F2 | F3 | Tab | |||
7 | F7 | F8 | F9 | F10 | F11 | F12 | f | r | t | z | x | c | v | Enter | Esc |
This works with 18 cols + 8 rows on a Teensy++, or ARM-based Teensy.
The Astar mini has all pins exposed , so you can do 18x8 If you want a speaker, LEDs, etc., you'll need to free up a pin. I recommend joining columns R and L to the same pin.
Building - add ASTAR=1 to the compile line or leave out for teensy2++
Make example for this keyboard (after setting up your build environment):
make handwired/ms_sculpt_mobile:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.