forked from mirrors/qmk_firmware
20e1c8c571
Re-attempt to add Equinox with newer Via changes * Add nox * Tweak based on previous pullrequests * Add necessary descriptions * Modernize Via config * Modernize old files with massive blocks of unneeded options * Fix missing bootmagic * Update keyboards/ai03/equinox/equinox.h * Update keyboards/ai03/equinox/keymaps/default/keymap.c * Update keyboards/ai03/equinox/keymaps/via/keymap.c * Update keyboards/ai03/equinox/keymaps/via/readme.md * Update keyboards/ai03/equinox/readme.md * Update keyboards/ai03/equinox/readme.md * Update keyboards/ai03/equinox/readme.md * Update keyboards/ai03/equinox/info.json * Update keyboards/ai03/equinox/keymaps/default/keymap.c * Update keyboards/ai03/equinox/keymaps/default/keymap.c * Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c * Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c * Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c * Update keyboards/ai03/equinox/keymaps/proto_via/keymap.c * Update keyboards/ai03/equinox/keymaps/via/keymap.c * Update keyboards/ai03/equinox/keymaps/via/keymap.c * Update keyboards/ai03/equinox/keymaps/via/keymap.c * Fix indents * Update keyboards/ai03/equinox/keymaps/proto_via/rules.mk * Update keyboards/ai03/equinox/rules.mk
39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
/* Copyright 2019 Ryota Goto
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_all( \
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K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, \
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K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, \
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K300, K301, K302, K304, K306, K308, K309, K310, K311 \
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) \
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{ \
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{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011 }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111 }, \
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{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211 }, \
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{ K300, K301, K302, KC_NO, K304, KC_NO, K306, KC_NO, K308, K309, K310, K311 } \
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}
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