115 lines
No EOL
5 KiB
C
115 lines
No EOL
5 KiB
C
/*
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Copyright 2019 @foostan
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Copyright 2023 @asdfire1
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// #define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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/* Enable the animations you want/need. You may need to enable only a small number of these because *
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* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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//# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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//# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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//# define ENABLE_RGB_MATRIX_BREATHING
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//# define ENABLE_RGB_MATRIX_BAND_SAT
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//# define ENABLE_RGB_MATRIX_BAND_VAL
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//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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//# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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//# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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//# define ENABLE_RGB_MATRIX_CYCLE_ALL
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//# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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//# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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//# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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//# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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//# define ENABLE_RGB_MATRIX_DUAL_BEACON
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//# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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//# define ENABLE_RGB_MATRIX_RAINDROPS
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//# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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//# define ENABLE_RGB_MATRIX_HUE_BREATHING
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//# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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//# define ENABLE_RGB_MATRIX_HUE_WAVE
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//# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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//# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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//# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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//# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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//# define ENABLE_RGB_MATRIX_SPLASH
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//# define ENABLE_RGB_MATRIX_MULTISPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
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#define NO_ACTION_ONESHOT
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//#define SPLIT_OLED_ENABLE
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#define DYNAMIC_KEYMAP_LAYER_COUNT 6 |