/* Copyright 2021 Kyle McCreery * Copyright 2021 Jonavin Eng * Copyright 2022 Fearless Spiff * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "keymap_german.h" // OLED setup for bongocat #define IDLE_FRAMES 5 #define IDLE_SPEED 30 #define TAP_FRAMES 2 #define TAP_SPEED 40 #define ANIM_FRAME_DURATION 200 #define ANIM_SIZE 512 #define LABEL_LENGTH 8 #define KC_CAD LALT(LCTL(KC_DEL)) #define KC_TEAMS_CAM C(S(KC_O)) #define KC_TEAMS_MUTE C(S(KC_M)) enum layers { QWERT, FN_1, FN_2, FN_MOUSE }; enum custom_user_keycodes { KC_ENC = SAFE_RANGE }; static long int oled_timeout = 1800000; // 30 minutes bool gui_on = true; char wpm_str[10]; uint32_t anim_timer = 0; uint32_t anim_sleep = 0; uint8_t current_idle_frame = 0; uint8_t current_tap_frame = 0; // Tap Dance declarations enum { TD_TAB_ESC, }; // Tap Dance definitions qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for Tab, twice for Esc [TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), }; typedef struct { char label_top[LABEL_LENGTH]; char label_mid[LABEL_LENGTH]; char label_bottom[LABEL_LENGTH]; uint16_t keycode; } encoder_key; static const encoder_key PROGMEM encoder_keys[] = { // list of key codes that will be scrolled through by encoder and description // Be aware that it only works when using one char less than defined. In this case 7 max. No idea why? {"Teams", "Toggle", "Mic", KC_TEAMS_MUTE}, {"Teams", "Toggle", "Cam", KC_TEAMS_CAM}, {"Ctrl", "Alt", "Del", KC_CAD}, {"Caps", "Lock", "", KC_CAPS_LOCK}, {"Pause", "", "", KC_PAUSE}, {"PrtScr", "", "", KC_PSCR}, {"Insert", "", "", KC_INS}, {"Play", "", "", KC_MEDIA_PLAY_PAUSE} }; #define NUMBER_OF_ENCODER_KEYS ARRAY_SIZE(encoder_keys) static uint8_t selected_encoder_key_id = 0; static encoder_key selected_encoder_key; static void set_selected_encoder_key(uint8_t idx) { // make a copy from PROGMEM memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_ENC: if (record->event.pressed) { tap_code16(selected_encoder_key.keycode); } break; } return true; } const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [QWERT] = LAYOUT_all( KC_ENC, TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, KC_BSPC, MO(FN_1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT, KC_LSFT, DE_LABK, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_LCTL, KC_LGUI, KC_LALT, LT(FN_2,KC_SPC), LT(FN_2,KC_SPC), LT(FN_2,KC_SPC), KC_RALT, DE_MINS, KC_RCTL ), [FN_1] = LAYOUT_all( KC_MUTE, KC_GESC, _______, _______, _______, DE_LCBR, DE_RCBR, _______, DE_UDIA, KC_UP, DE_ODIA, DE_QUES, KC_DEL, _______, DE_ADIA, DE_SS, _______, DE_LPRN, DE_RPRN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______, _______, _______, DE_CIRC, DE_ACUT, _______, DE_LBRC, DE_RBRC, KC_HOME, KC_END, DE_QUOT, DE_DQUO, DE_EQL, _______, _______, _______, MO(FN_MOUSE), MO(FN_MOUSE), MO(FN_MOUSE), DE_BSLS, DE_SLSH, DE_TILD ), [FN_2] = LAYOUT_all( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_BSPC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [FN_MOUSE] = LAYOUT_all( _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_BTN3, _______, _______, _______, _______, _______, KC_ACL0, _______, KC_WH_U, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #ifdef ENCODER_ENABLE bool encoder_update_user(uint8_t index, bool clockwise) { if (clockwise) { if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) { selected_encoder_key_id ++; set_selected_encoder_key(selected_encoder_key_id); } if (IS_LAYER_ON(FN_1)) { tap_code16(KC_PGDOWN); } if (IS_LAYER_ON(FN_2)) { tap_code(KC_VOLU); } } else { if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) { selected_encoder_key_id --; set_selected_encoder_key(selected_encoder_key_id); } if (IS_LAYER_ON(FN_1)) { tap_code16(KC_PGUP); } if (IS_LAYER_ON(FN_2)) { tap_code(KC_VOLD); } } return false; } #endif #ifdef OLED_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { set_selected_encoder_key(selected_encoder_key_id); return OLED_ROTATION_180; // flips the display 180 degrees } static void render_anim(void) { // Idle animation static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 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32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } }; // Prep animation static const char PROGMEM prep[][ANIM_SIZE] = { { 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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } }; // Typing animation static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159, 95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1, 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32, 32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } }; void animation_phase(void) { if (get_current_wpm() <= IDLE_SPEED) { current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); } if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) { oled_write_raw_P(prep[0], ANIM_SIZE); } if (get_current_wpm() >= TAP_SPEED) { current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); } } if (get_current_wpm() != 000) { oled_on(); if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animation_phase(); } anim_sleep = timer_read32(); } else { if (timer_elapsed32(anim_sleep) > oled_timeout) { oled_off(); } else { if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animation_phase(); } } } } bool oled_task_user(void) { render_anim(); oled_set_cursor(0,0); oled_write(selected_encoder_key.label_top, false); oled_set_cursor(0,1); oled_write(selected_encoder_key.label_mid, false); oled_set_cursor(0,2); oled_write(selected_encoder_key.label_bottom, false); /* hide wpm display for now oled_set_cursor(13,3); oled_write_P(PSTR("WPM: "), false); oled_write(get_u8_str(get_current_wpm(), ' '), false); */ return false; } void suspend_power_down_user(void) { oled_off(); } #endif