#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _MAC 1 #define _FUNC 2 #define _MOUSE 3 #define MAC_TOG TG(_MAC) enum { FUN_LAY = SAFE_RANGE, MOU_TOG, WIN_LCK, WIN_KEY, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,----------------------------------------------------------------. * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | * |----------------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | * |----------------------------------------------------------------| * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| * |----------------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| * |----------------------------------------------------------------| * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | * `----------------------------------------------------------------' */ [_BL] = LAYOUT_ansi( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \ KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), /* Keymap _MAC: Mac Layer * ,----------------------------------------------------------------. * | | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * | | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * |Win |Alt |Ctrl| |Ctrl| |Win| | | | * `----------------------------------------------------------------' */ [_MAC] = LAYOUT_ansi( _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______), /* Keymap _FUNC: Function Layer * ,----------------------------------------------------------------. * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg | * |----------------------------------------------------------------| * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins | * |----------------------------------------------------------------| * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme | * |----------------------------------------------------------------| * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End | * |----------------------------------------------------------------| * | |WnLc| | | | | |Hme|PgD|End | * `----------------------------------------------------------------' */ [_FUNC] = LAYOUT_ansi( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \ _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SCRL,KC_PAUS,KC_CALC, KC_INS, \ _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \ _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \ _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END), /* Keymap _MOUSE: Mouse Navigation Layer * ,----------------------------------------------------------------. * | | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * | | | | | | | | | | | | | | | | * |----------------------------------------------------------------| * | | | | | | | | | | | | | McR | | * |----------------------------------------------------------------| * | | | | | | | | | | | | McL |MsU| | * |----------------------------------------------------------------| * | | | | | | | |MsL|MsD|MsR | * `----------------------------------------------------------------' */ [_MOUSE] = LAYOUT_ansi( _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \ _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R), }; #define SET_BIT(var, pos) (var |= (1UL << pos)) #define CLEAR_BIT(var, pos) (var &= ~(1UL << pos)) #define TOGGLE_BIT(var, pos) (var ^= (1UL << pos)) #define CHECK_BIT(var, pos) (var & (1U << pos)) static uint8_t keyboard_state = 0; // bit 0 = function layer status (on/off) // bit 1 = mouse navigation layer state // bit 2 = windows key lock state bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { // acts like a momentary function layer press case FUN_LAY: if (record->event.pressed) { layer_on(_FUNC); if (CHECK_BIT(keyboard_state, 1)) { layer_on(_MOUSE); } else { layer_off(_MOUSE); } // turns on function layer status SET_BIT(keyboard_state, 0); } // key released else { layer_off(_FUNC); layer_off(_MOUSE); // turns off function layer status CLEAR_BIT(keyboard_state, 0); } break; case MOU_TOG: if(record->event.pressed) { // toggles navigation layer state TOGGLE_BIT(keyboard_state, 1); // if FN is pressed down while hitting this key, the correct layer will be updated, // so that the FN key doesn't need to be pressed down again to start using the functionality if (CHECK_BIT(keyboard_state, 0)) { if (CHECK_BIT(keyboard_state, 1)) { layer_on(_MOUSE); } else { layer_off(_MOUSE); } } } break; case WIN_LCK: if (record->event.pressed) { // toggles windows key lock state TOGGLE_BIT(keyboard_state, 2); } break; // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI case WIN_KEY: // checks if windows key lock is off to allow key to be pressed if (!CHECK_BIT(keyboard_state, 2)) { if (record->event.pressed) { SEND_STRING(SS_DOWN(X_LGUI)); return false; } // key released else { SEND_STRING(SS_UP(X_LGUI)); return false; } } break; } return true; };