/* Copyright 2021 Mss Studio * Copyright 2022 HorrorTroll * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BASE, _FN, }; enum user_rgb_mode { RGB_MODE_ALL, RGB_MODE_KEYLIGHT, RGB_MODE_UNDERGLOW, RGB_MODE_NONE, }; typedef union { uint32_t raw; struct { uint8_t rgb_mode :8; }; } user_config_t; user_config_t user_config; // enum layer_keycodes { }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bakspc│ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ │ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ │ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │ ├──────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬───┬───┤ │LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │Rft│ ↑ │Del│ ├────┬──┴─┬─┴──┬┴───┴───┴───┴───┴───┴───┼───┼───┼───┼───┼───┤ │LCrl│GUI │LAlt│ Space │RAt│Fn │ ← │ ↓ │ → │ └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┘ ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ │ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ │ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ ├──────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬───┬───┤ │LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │Rft│ │ │ ├────┬──┴─┬─┴──┬┴───┴───┴───┴───┴───┴───┼───┼───┼───┼───┼───┤ │ │ │ │ │ │ │ │ │ │ └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */ [_BASE] = LAYOUT_64_ansi( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_SLSH, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT ), /* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ Delete│ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ │Reset│ │ │ │ │ │ │ │Ins│ │PSc│ │Hui│ Mod │ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ │ │ │ │ │ │ │ │ │ │Tog│ │ │ │ ├──────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬───┬───┤ │ │ │ │Cal│ │ │ │Mut│VoD│VoU│ │ │Vai│ │ ├────┬──┴─┬─┴──┬┴───┴───┴───┴───┴───┴───┼───┼───┼───┼───┼───┤ │ │ │ │ │ │ │Spd│Vad│Spi│ └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 */ [_FN] = LAYOUT_64_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, _______, RGB_HUI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI ), }; void keyboard_post_init_user(void) { user_config.raw = eeconfig_read_user(); switch (user_config.rgb_mode) { case RGB_MODE_ALL: rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_enable_noeeprom(); break; case RGB_MODE_KEYLIGHT: rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_color_all(0, 0, 0); break; case RGB_MODE_UNDERGLOW: rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_color_all(0, 0, 0); break; case RGB_MODE_NONE: rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_set_color_all(0, 0, 0); break; } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case RGB_TOG: if (record->event.pressed) { switch (rgb_matrix_get_flags()) { case LED_FLAG_ALL: { rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_color_all(0, 0, 0); user_config.rgb_mode = RGB_MODE_KEYLIGHT; } break; case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_color_all(0, 0, 0); user_config.rgb_mode = RGB_MODE_UNDERGLOW; } break; case (LED_FLAG_UNDERGLOW): { rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_set_color_all(0, 0, 0); user_config.rgb_mode = RGB_MODE_NONE; } break; default: { rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_enable_noeeprom(); user_config.rgb_mode = RGB_MODE_ALL; } break; } eeconfig_update_user(user_config.raw); } return false; } return true; } void rgb_matrix_indicators_user(void) { HSV hsv = rgb_matrix_config.hsv; uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1)); hsv.h = time; RGB rgb = hsv_to_rgb(hsv); if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) { if (host_keyboard_led_state().caps_lock) { rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b); } } else { if (host_keyboard_led_state().caps_lock) { rgb_matrix_set_color(28, rgb.r, rgb.g, rgb.b); } else { rgb_matrix_set_color(28, 0, 0, 0); } } }