#include QMK_KEYBOARD_H // Layer names #define _COLEMAK 0 #define _GAME 1 #define _RAISE 2 enum preonic_keycodes { COLEMAK = SAFE_RANGE, GAME, RAISE }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Colemak * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | * |------+------+------+------+------+------+------+------+------+------+------+------| * | = | Q | W | F | P | G | J | L | U | Y | [ | ] | * |------+------+------+------+------+------+------+------+------+------+------+------| * | - | A | R | S | T | D | H | N | E | I | O | ' | * |------+------+------+------+------+------+------+------+------+------+------+------| * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER| * |------+------+------+------+------+------+------+------+------+------+------+------| * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB | * `-----------------------------------------------------------------------------------' */ [_COLEMAK] = LAYOUT_preonic_grid( KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS, KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC, KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT, KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB ), /* Game * ,-----------------------------------------------------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - | * |------+------+------+------+------+------+------+------+------+------+------+------+ * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + | * |------+------+------+------+------+------+------+------+------+------+------+------+ * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = | * |------+------+------+------+------+------+------+------+------+------+------+------+ * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER| * |------+------+------+------+------+------+------+------+------+------+------+------+ * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB | * `-----------------------------------------------------------------------------------' */ [_GAME] = LAYOUT_preonic_grid( KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NUM ,KC_PSLS,KC_PAST,KC_PMNS, KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS, KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL, KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT, XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB ), /* Raise * ,-----------------------------------------------------------------------------------. * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR| * |------+------+------+------+------+------+------+------+------+------+------+------| * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK| * |------+------+------+------+------+------+------+------+------+------+------+------| * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT| * |------+------+------+------+------+------+------+------+------+------+------+------| * | QK_BOOT| | | | | DEL | | | | | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_preonic_grid( KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR, XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOGG,KC_VOLU,BL_UP ,COLEMAK,GAME ,MU_TOGG,KC_MENU,KC_SCRL, KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DOWN,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS, XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS, QK_BOOT,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______ ) }; #ifdef AUDIO_ENABLE float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_game[][2] = { {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} , {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} , {NOTE_G6, 10} ,{NOTE_REST, 30}, {NOTE_G5, 10} ,{NOTE_REST, 30} }; #endif void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif } void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_COLEMAK); } break; case GAME: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_game); #endif persistent_default_layer_set(1UL<<_GAME); } break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); } else { layer_off(_RAISE); } break; default: return true; break; } return false; };