/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "drashna.h" /* * The `LAYOUT_iris_base` macro is a template to allow the use of identical * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so * that there is no need to set them up for each layout, and modify all of * them if I want to change them. This helps to keep consistency and ease * of use. K## is a placeholder to pass through the individual keycodes */ // clang-format off #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) #define LAYOUT_iris_base( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ ) \ LAYOUT_wrapper( \ KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \ LALT_T(KC_TAB), K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \ KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \ OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \ KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \ ) #define LAYOUT_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ ), [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ ), [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, _________________COLEMAK_L3________________, _________________COLEMAK_R3________________ ), [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, _________________DVORAK_L3_________________, _________________DVORAK_R3_________________ ), [_GAMEPAD] = LAYOUT_wrapper( KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_V, KC_SPC, _______, _______, _______ ), [_LOWER] = LAYOUT_wrapper( KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11, KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______, _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE, _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT_wrapper( KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11, KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______, _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT_wrapper( KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST, VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST, _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS, _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY, _______, _______, _______, _______, _______, _______ ) }; // clang-format on void matrix_init_keymap(void) { #ifndef CONVERT_TO_PROTON_C setPinOutput(D5); writePinHigh(D5); setPinOutput(B0); writePinHigh(B0); #endif } void keyboard_post_init_keymap(void) { #if BACKLIGHT_ENABLE backlight_enable(); backlight_level(5); # ifdef BACKLIGHT_BREATHING breathing_enable(); # endif #endif }