Commit graph

14 commits

Author SHA1 Message Date
Ryan
9e2ef5078a
Adjust offset for some layouts (#20075) 2023-03-13 22:22:20 +11:00
Ryan
caa8c81086
Move matrix config to info.json, part 7 (#20020) 2023-03-11 00:39:56 +11:00
peepeetee
3d0f03f21e
implement rgb matrix for momokai keyboards (#19904)
Co-authored-by: jack <0x6a73@protonmail.com>
2023-03-07 14:07:47 -07:00
Ryan
2da0827d4f
Remove matrix size defines (#19581) 2023-02-17 16:08:25 +11:00
Ryan
7fad94ba2d
Remove unused RGBLight defines from config.h (#19859) 2023-02-17 08:13:41 +11:00
Ryan
f9aeea64c1
Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
Nick Brassel
f6dd8dea2e
Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
peepeetee
5447b075f9
[Keyboard] Add momokai tap duo (#19042) 2022-12-09 03:47:38 +11:00
Drashna Jaelre
c8e998ccad
Remove RGBLIGHT_ANIMATION and clean up effect defines for L-Q (#18727) 2022-10-15 09:55:40 -07:00
QMK Bot
b3b7d601cd Merge remote-tracking branch 'origin/master' into develop 2022-10-05 23:00:41 +00:00
peepeetee
316edfd297
Enable mouse keys for momokai tap_trio (#18614) 2022-10-06 00:00:08 +01:00
Ryan
36c410592d
Change DRIVER_LED_COUNT to {LED,RGB}_MATRIX_LED_COUNT (#18399) 2022-09-23 22:46:23 +10:00
Ryan
3da6575e24
Move keyboard USB IDs and strings to data driven: M (#17859) 2022-08-03 17:15:43 +10:00
peepeetee
371499c3a7
[Keyboard] Momokai Tap Trio (#16463)
* add winry3m3w

* change name to Momokai Tap Trio

* Delete settings.json

* add rgb effects

* amend default keymap

* add limited RGB controls to default keymap

* fix VAD

* Update keyboards/momokai/tap_trio/tap_trio.h

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/momokai/tap_trio/tap_trio.h

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/momokai/tap_trio/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/momokai/tap_trio/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* implement RGB matrix, change default keymap

* change keymaps

* change rgb effects

* comment out the RGB matrix and switch back to RGB light due to VIA not playing ball

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-05-11 03:57:46 -07:00