As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat
Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc
instead of an output pin from the MCU.
Fix joystick report id
Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes)
Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis.
Documentation fixes
add documentation for HID joystick
Add joystick_task to read analog axes values even when no key is pressed or release. update doc
Update docs/feature_joystick.md
Manage pin setup and read to maintain matrix scan after analog read
* Add support for Bootmagic lite when using SPLIT_HAND_PIN
* Deduplicate bootmagic_lite logic from within via
* Revert location of defaults so that user overrides still work for now
* Tidy up code slightly
* [Docs] Update layer documentation
* Add layer_state_cmp functions
* Fix cut/copy/paste issue
* Add id tags
* Apply noroads corrections
* Move Layers section to separate document
* Fix ID tag for layers
* Use better name for summary/side bar
* Fix feature page linkage
As well as a small spell error close by
* Remove paper analogy for now
* Update switch to array to allow custom values
* Add adc keymap
* update docs to reflect alignment of default 10 bit
* start conversion to USE_ADCVn
* samplerate is hella wrong...stub out for now
* basic f1 and f4 functionality
* Tidy up current changes
* Restore old pinToMux function
* Add back sample rate for supported platforms
* F0 compile fixes
* wordsmithery
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Remove reference to avr only function
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix CLI section links in the Summary
* fix heading in Pointing Device doc
* fix headings in PS/2 Mouse Support doc
* add explicit section ids to I2C Master Driver doc
* reformat GPIO Controls table
Much like the I2C Master Driver doc, I found this a bit less than ideal to read. (The table was actually wider than the space available for it.)
Reformatted so each GPIO function is an H3 heading, followed by a paragraph and a table of each architecture's old-style function.
* migrate changes from I2C Master Driver doc to Japanese translation
* add explicit anchors to I2C Master Driver docs
* fix code block language markers
The language markers are case-sensitive; using the wrong case means the syntax highlighting doesn't work.
Good: ```c
Bad: ```C
* restore Japanese I2C Master Driver doc to current master
Can't update the internal tracking references accurately until the changes to the English doc are committed to master.
* add explicit anchors to edited files
* change ChibiOS/ARM to ARM/ChibiOS
Because ARM/ATSAM is also a thing that exists.
* fix code block language markers again
Used the wrong markers in a few spots. Also these are apparently always supposed to be lowercase.
* add section anchors to cli.md
* restore table formatting on GPIO Control doc
* remove changes to _summary.md
* fix some broken links
* remove duplicate and confusing material from cli.md
* Switch brazil to the 2 letter country code
* Update docs/_langs.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Rearrange the custom CSS a bit.
* fix css name
* add missing quote
* Fix up dark mode rendering. (#8392)
* Fix up dark mode rendering.
* Update index.html
* Fix up code blocks
* Fix code in page toc
* Update docs/qmk_custom_dark.css
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: skullY <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add support for STM32L0/L1 onboard EEPROM.
* Update docs/eeprom_driver.md
Co-Authored-By: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* New feature: RGBLIGHT_LAYERS
This feature allows users to define multiple independent layers of lighting
that can be toggled on and off individually, making it easy to use your
RGB lighting to indicate things like active keyboard layer & modifier state.
* Demonstrate built in functions for layer state checking
Also link the video in the docs.
* Follow existing pattern for setting rgblight_status flags
* Eliminate rgblight_is_static_mode since it's not needed
Just check to see if the timer is enabled directly.
* Add buffer based single line pan, arbitrary byte write to buffer
* Change dirty mask to inverse of OLED_BLOCK_TYPE for future proofing larger buffer sizes
* Updating docs to include new functions
* Updating to clarify scroll vs pan