Commit graph

4 commits

Author SHA1 Message Date
peepeetee
8957e928a2
move mechkeys keyboards into the mechkeys/ vendor folder (#15760)
* move mechkeys keyboards to mechkeys/

* fix compilation

* fix default folder
2022-02-11 22:41:10 +00:00
James Young
572a35d9a2
Mechmini V1 Refactor (#13498) 2021-07-09 19:40:59 +10:00
Drashna Jaelre
0072fdd799 Cleanup Default Keymaps (#5442)
* Cleanup Default Keymaps to conform to QMK Firmware standards

* Minor fixes

* Revert some changes
2019-03-19 12:57:40 -07:00
TurboMech
9cb1d36974 Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject.  V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196.  V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).

All readme's updated to reflect compiling the two seperate keyboards.  Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`.  Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
2018-01-03 10:32:53 -05:00
Renamed from keyboards/mechmini/keymaps/default/keymap.c (Browse further)