* peepeetee's bodged hub16 keymap
* add layer 3 lighting
* actually adds layer 3 lighting
* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes#12445.
* Fix how USB queue overflow is handled in chibios.
This commit reverts PR 12472 (commit c823fe2d3f23ed090e36ce39beed4c448298bd2f),
and it implements the original intent of the commit in a better way.
The original intent of the above mentioned commit was to not deadlock the
keyboard when console is enabled, and hid_listen is not started.
The above mentioned commit had a few drawbacks:
1) When a lot of data was printed to the console, the queue would get full,
and drop data, even if hid_listen was running. (For example having matrix debug
enabled just didn't work right at all)
2) I believe the function in which this was implemented is used by all other
USB endpoints, so with the above change, overflow, and data loss could
happen in other important functions of QMK as well.
This commit implements deadlock prevention in a slightly similar way to how
it's done on AVR. There is an additional static local variable, that memorizes
whether the console has timeouted before. If we are in the timeouted=false
state, then we send the character normally with a 5ms timeout. If it does
time out, then hid_listen is likely not running, and future characters should
not be sent with a timeout, but those characters should still be sent if there
is space in the queue. The difference between the AVR implementation and this
one is that the AVR implementation checks the queue state directly, but this
implementation instead attempts to write the character with a zero timeout.
If it fails, then we remain in the timeouted=true state, if it succeeds, then
hid_listen started removing data from the queue, so we can go out of the
timeouted=true state.
* Added comment explaining the timeouted logic to console flow control.
* Console flow control: refactor chibios flowcontrol code to make it more readable, and rename the timeouted variable to timed_out on both chibios and lufa. Changed comments to says timed_out is an approximation of listener_disconnected, to make it clear that it's not the same thing
* fix typo
* Add RGB matrix suspend wake function for Planck/rev6
* Update suggested definition to allow user override.
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Nick Brassel <nick@tzarc.org>
* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)
Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1). Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).
* Update ADC docs to match the actually used resolution
ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly. Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).
* Fix pinToMux() for B12 and B13 on STM32F3xx
Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.
* Add support for all possible analog pins on STM32F1xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families). Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).
Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.
* Add support for all possible analog pins on STM32F4xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled). These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.
Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.
Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.
* Fix STM32F3xx ADC mux table in documentation
The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).
* Add STM32F1xx ADC pins to the documentation
* Add STM32F4xx ADC pins to the documentation
Git keymap for ANAVI Macro Pad 8 with the following shortcuts.
On the first row from left to right:
- git status
- git log
- git pull
- git push
On the second row from left to right:
- git diff
- git add
- git commit
- FN key to switch to the 2nd layout and control lights
Reduce the number of supported RGB animations and effects in
config.h to shrink the firmware size and fit it on the device.
Signed-off-by: Leon Anavi <leon@anavi.org>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: George Wietor <george@LIGHT-GRAY.local>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>