* sequencer: create togglable feature
* sequencer: add support for steps
* sequencer: add support for tempo and resolutions
* sequencer: schedule a message print at the right frequency
* sequencer: send a hardcoded note
* sequencer: add support for 8 tracks
* sequencer: play several notes simultaneously
* sequencer: only play the active tracks for a given step
* sequencer: change the default behavior of the track toggler
* sequencer: make number of tracks and track notes customizable
* sequencer: move the keycodes down
Not adding them at the end of the list apparently risks breaking
compatibility with VIA.
Source: https://github.com/qmk/qmk_firmware/pull/9703#discussion_r459202733
* sequencer: add unit tests
* sequencer: add unit test for matrix_scan_sequencer
* sequencer: expose internal state for better unit-testability
* sequencer: add unit tests for matrix_scan_sequencer
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
* initial files for rev 6 with encoder
* music map init, dip scan added
* adds ws2812 driver for arm
* flesh out dip and encoder support
* adds default encoder res
* adds default encoder res
* start muse implementation
* muse working with encoder as control
* flip direction
* try mouse wheel again
* dont break other revs
* dont break other revs
* conditional autio
* pwm ws driver (not working)
* update build includes for chibios
* update ws2812 driver/config
* last commit for glasser code
* working example
* remove rgb for now
* finish up rev6
* working encoder keycodes
* add warnings to planck keymaps about the LAYOUT
- Add action_util.c and remove action_oneshot.c
- Add oneshot_mods for MODS_ONESHOT
- Add weak_mods for MODS_KEY and MACRO
- weak_mods is cleared when layer switching