* refactor: move default RGB/LED matrix #defines
Moving the fallback definitions of macros like LED_MATRIX_VAL_STEP and
RGB_MATRIX_MAXIMUM_BRIGHTNESS to header files allows keyboards to
leverage these defaults without requiring #ifdef guards (and often
repeating said fallback definitions).
* style: use if(n)def for consistency
and remove redundant UINT8_MAX checks on maximum brightness
Co-authored-by: Joel Challis <git@zvecr.com>
* refactor: remove INDICATOR_MAX_BRIGHTNESS macro
Co-authored-by: Joel Challis <git@zvecr.com>
---------
Co-authored-by: Joel Challis <git@zvecr.com>
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
* Add missing layout data for a handful of boards
* typo
* Add missing layouts for stoutgat
* Add missing layout for j80
* Replace missing layout with alias for wraith
* Add missing layout for matrix/me
* Add missing layout for satisfaction75/prototype
* Apply suggestions from code review
* Rename wt80-a layouts
* Rename rosa layouts
* Add missing layouts for naked48
* Add missing layouts for naked60
* Add missing layouts for uma
* Remove unused and pointless `LAYOUT_stack` for buzzard
* Add missing layout for keyboardio/model01
* Add missing layout for smk65 revf
* Fix via keymap for h60
* Add missing layout for jabberwocky/v1
* Apply suggestions from code review
* Add missing layout for m3n3van
* Add missing layout for giabalanai
* Add missing layouts for treadstone48/rev1
* Add missing layouts for squiggle
* Update keyboards/marksard/treadstone48/rev1/info.json
* add matrix_diagram.md
* info.json: apply friendly formatting
* add LAYOUT_66_ansi_split_space
* add LAYOUT_66_iso_split_space
* refactor default keymap
- use four-space indent
- use QMK-native keycode aliases directly
- use `enum` statement for layer names
- grid-align keycodes
* refactor ansi keymap
- use four-space indent
- use QMK-native keycode aliases directly
- use `enum` statement for layer names
- grid-align keycodes
* refactor iso keymap
- use four-space indent
- use QMK-native keycode aliases directly
- use `enum` statement for layer names
- grid-align keycodes
* change layout macro for ansi keymap
Refactors the `ansi` keymap to use the `LAYOUT_66_ansi_split_space` macro, and renames the keymap to `default_ansi_split_space`.
* change layout macro for iso keymap
Refactors the `iso` keymap to use the `LAYOUT_66_iso_split_space` macro, and renames the keymap to `default_iso_split_space`.
* add LAYOUT_66_ansi
The column for the spacebar key may be wrong; I was unable to find high-resolution images of the PCB.
* add LAYOUT_66_iso
The column for the spacebar key may be wrong; I was unable to find high-resolution images of the PCB.
* enable Community Layout support