65% and 68 key community layouts (#3872)

* rename 68_ansi layout to 65_ansi layout

* more renames and readme change

* add company names

* add community layouts for 68_ansi

* add 68_ansi support for mf68 type boards

* update readme
This commit is contained in:
MechMerlin 2018-09-09 19:45:59 -07:00 committed by Drashna Jaelre
parent 7b8e5d4555
commit fa1e674bbb
13 changed files with 68 additions and 14 deletions

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@ -3,7 +3,7 @@
#include "quantum.h" #include "quantum.h"
#define LAYOUT( \ #define LAYOUT_68_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \ K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \ K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
@ -26,7 +26,7 @@
K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \ K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \ K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \ K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
) LAYOUT( \ ) LAYOUT_68_ansi( \
KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \

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@ -64,3 +64,5 @@ MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6 AUDIO_ENABLE ?= no # Audio output on port C6
LAYOUTS = 68_ansi

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@ -3,7 +3,7 @@
#include "quantum.h" #include "quantum.h"
#define LAYOUT( \ #define LAYOUT_68_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K10, K11, K12, K13, K14, K15, K16, \
K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \ K17, K18, K20, K21, K22, K23, K24, K25, K26, K27, K28, K30, K31, K32, K33, K34, \
K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \ K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
@ -26,7 +26,7 @@
K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \ K35, K36, K37, K38, K40, K41, K42, K43, K44, K45, K46, K47, K48, \
K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \ K50, K51, K52, K53, K54, K55, K56, K57, K58, K60, K61, K62, K63, \
K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \ K64, K65, K66, K67, K68, K70, K71, K72, K73, K74 \
) LAYOUT( \ ) LAYOUT_68_ansi( \
KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, \
KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, \
KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, \

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@ -0,0 +1,5 @@
[{a:7},"","","","","","","","","","","","","",{w:2},"",{x:0.25},"",""],
[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",{x:0.25},"",""],
[{w:1.75},"","","","","","","","","","","","",{w:2.25},""],
[{w:2.25},"","","","","","","","","","","",{w:2.75},"",{x:0.25},""],
[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"",{w:1.25},"",{w:1.25},"",{w:1.25},"",{x:0.5},"","",""]

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@ -0,0 +1,18 @@
#include QMK_KEYBOARD_H
#include "mechmerlin.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT_68_ansi(\
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
KC_CTCP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FL), KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
[_FL] = LAYOUT_68_ansi(\
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};

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@ -0,0 +1 @@
USER_NAME := mechmerlin

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@ -0,0 +1,5 @@
# 68_ansi
LAYOUT_68_ansi
This is the 68 key ANSI layout made popular by boards such as the Magicforce 68 and Varmilo VA68M.

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@ -0,0 +1,11 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* layer 0: qwerty */
[0] = LAYOUT_65_ansi(\
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
};

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@ -0,0 +1,5 @@
["","","","","","","","","","","","","",{w:2},"",""],
[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",""],
[{w:1.75},"","","","","","","","","","","","",{w:2.25},"",""],
[{w:2.25},"","","","","","","","","","","",{w:1.75},"","",""],
[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"","","","","","",""]

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@ -0,0 +1,5 @@
# 65_ansi
LAYOUT_65_ansi
This is the 65% ANSI layout made popular by boards such as the [Input Club Whitefox](https://github.com/qmk/qmk_firmware/tree/master/keyboards/whitefox) and [RAMA M65-A](https://github.com/qmk/qmk_firmware/tree/master/keyboards/jc65).

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@ -3,9 +3,9 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* layer 0: qwerty */ /* layer 0: qwerty */
[0] = LAYOUT_68_ansi(\ [0] = LAYOUT_68_ansi(\
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT) KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT)
}; };

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@ -1,5 +1,5 @@
["","","","","","","","","","","","","",{w:2},"",""], [{a:7},"","","","","","","","","","","","","",{w:2},"",{x:0.25},"",""],
[{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",""], [{w:1.5},"","","","","","","","","","","","","",{w:1.5},"",{x:0.25},"",""],
[{w:1.75},"","","","","","","","","","","","",{w:2.25},"",""], [{w:1.75},"","","","","","","","","","","","",{w:2.25},""],
[{w:2.25},"","","","","","","","","","","",{w:1.75},"","",""], [{w:2.25},"","","","","","","","","","","",{w:2.75},"",{x:0.25},""],
[{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"","","","","","",""] [{w:1.25},"",{w:1.25},"",{w:1.25},"",{w:6.25},"",{w:1.25},"",{w:1.25},"",{w:1.25},"",{x:0.5},"","",""]

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@ -1,3 +1,5 @@
# 68_ansi # 68_ansi
LAYOUT_68_ansi LAYOUT_68_ansi
This is the 68 key ANSI layout made popular by boards such as the Magicforce 68 and Varmilo VA68M.