new default layout
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parent
c8d58a9f19
commit
f512923456
2 changed files with 31 additions and 25 deletions
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@ -52,8 +52,7 @@ TARGET_DIR = .
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SRC = keymap_common.c \
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matrix.c \
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led.c \
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backlight.c \
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beeps.c
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backlight.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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@ -126,10 +125,11 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
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# NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# MIDI_ENABLE = YES # MIDI controls
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UNICODE_ENABLE = YES # MIDI controls
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# UNICODE_ENABLE = YES # Unicode
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ifdef MIDI_ENABLE
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SRC += keymap_midi.c
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SRC += keymap_midi.c \
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beeps.c
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endif
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ifdef UNICODE_ENABLE
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@ -2,46 +2,52 @@
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#include "backlight.h"
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#include "debug.h"
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#define QWERTY_LAYER 0
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#define COLEMAK_LAYER 1
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#define DVORAK_LAYER 2
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#define LOWER_LAYER 3
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#define RAISE_LAYER 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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[QWERTY_LAYER] = { /* Qwerty */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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// Space is repeated to accommadate for both spacebar wiring positions
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},
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[1] = { /* Colemak */
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[COLEMAK_LAYER] = { /* Colemak */
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
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{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[2] = { /* RAISE */
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[DVORAK_LAYER] = { /* Dvorak */
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT},
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{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[RAISE_LAYER] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_TRNS, FUNC(3), FUNC(4), RESET, DEBUG, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, FUNC(3), FUNC(4), FUNC(5), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[3] = { /* LOWER */
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[LOWER_LAYER] = { /* LOWER */
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{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
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{KC_TRNS, FUNC(3), FUNC(4), RESET, DEBUG, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, FUNC(3), FUNC(4), FUNC(5), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[4] = { /* TENKEY */
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_7, KC_KP_8, KC_KP_9, KC_P, KC_BSPC},
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_4, KC_KP_5, KC_KP_6, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_1, KC_KP_2, KC_KP_3, KC_SLSH, KC_ENT},
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{KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_SPC, KC_SPC, KC_KP_0, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
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[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
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[1] = ACTION_LAYER_MOMENTARY(RAISE_LAYER), // to RAISE
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[2] = ACTION_LAYER_MOMENTARY(LOWER_LAYER), // to LOWER
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[3] = ACTION_DEFAULT_LAYER_SET(QWERTY_LAYER),
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[4] = ACTION_DEFAULT_LAYER_SET(COLEMAK_LAYER),
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[5] = ACTION_DEFAULT_LAYER_SET(DVORAK_LAYER),
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};
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